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Shapermc



Posts: 2450

PostPosted: Mon Aug 01, 2005 10:06 am    Post subject:

TOLLMASTER wrote:
What the Hell is this thread even about?

I don't know. If my post did not involve so many words I would delete it. But it stands up on its own with so many words. like a blog entry.
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DaleNixon



Posts: 766

PostPosted: Mon Aug 01, 2005 10:14 am    Post subject:

Shapermc wrote:
I go on these long spurts of time where I play pretty much just one type of game. Shooters, rhythm... even RPGs. I have found that overtime it is nice to have one or two short involvement games to fall back to. Like for shooters I have ESPrade. I loose skill over time but I still am familiar enough with it to get good 20 min games out of one credit. It is the perfect amount of time too.


I hear you. I just finished Riviera and I needed some short spurt gaming to get my twitch skills back. I grabbed Resident Evil 4 off the shelf and beat the Assignment Ada mission (I haven't touched the game since I beat the main story). Then I proceeded to play Mercenaries until I unlocked all but one of the characters. Mercenaries is probably the best arcade game I've played in years. I'm referring to the Mercenaries mini game in Resident Evil 4.
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Ukyo



Posts: 99

PostPosted: Mon Aug 01, 2005 10:17 am    Post subject:

I think this thread has crossed the streams with this thread.

Two seperate entities discovering the same thing at the same time. :/

I hope after this wave of MGS3/RE4/I Hate Games dissipates there will be something about hating the internet as a whole...

But yeah, if one dislikes games, why even be on a gaming forum? I mean, even though forums aren't really "about the games..."
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aderack



Posts: 5018

PostPosted: Mon Aug 01, 2005 10:37 am    Post subject:

TOLLMASTER wrote:
What the Hell is this thread even about?

More than it looks like.
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Guardian FINAL



Posts: 1137

PostPosted: Mon Aug 01, 2005 11:36 am    Post subject:

Ukyo: Ah. You really are on there. Here's the thing, though. The game's portrayal of your character (combined with what you know of MGS's mythology -- that this is the making of Big Boss) encourage you to play "the right way". I don't use the Mk22 after the Virtuous Mission, because there's so much detail given about that customized handgun. But it's true that most weapons aren't used except for bosses and endgame shootouts. But what makes the game feel so great is that, though compelled to play it the way you know your character would live it, you feel the possibility that you can always break with that. You can go about it all any way you want. That makes the experience of "doing it right" even more powerful and compelling.

Shaper: I have seen NxNW, and it is a cool flick. Didn't change my life, but hey.
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DaleNixon



Posts: 766

PostPosted: Mon Aug 01, 2005 11:39 am    Post subject:

I'm quitting the internets because I saw this:

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extralife



Posts: 3316

PostPosted: Mon Aug 01, 2005 3:04 pm    Post subject:

I used the shotgun in the lab.

MGS3 is really, really easy if you decide to run through every area killing everyone with the shotgun. A shame, really.

edit: it's also easy and effective to simply slit everyone's throat.
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aderack



Posts: 5018

PostPosted: Mon Aug 01, 2005 3:07 pm    Post subject:

What's kind of cool is that you can do that if you want to, and just get through the game -- or you can spend time and fuck around, to no real purpose other than your own self-satisfaction.

It's like Kirby done right?
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extralife



Posts: 3316

PostPosted: Mon Aug 01, 2005 3:19 pm    Post subject:

aderack wrote:
It's like Kirby done right?


That's not a bad way of looking at it. It doesn't hurt that the neither the shotgun nor the throat-slitting options are viable at higher difficulty levels.
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Zepyulos



Posts: 176

PostPosted: Tue Aug 02, 2005 11:09 am    Post subject:

killy wrote:

Or maybe it's that when people do bitch, it's about stupid shit like how Republic Commando didn't give you 20 billion tactical options you didn't need and wouldn't use, or the continues in a port of a traditionally difficult series.


Whether or not you put infinite continues in your port of a traditionally difficult arcade game is a legitimate design issue. Maybe it doesn't affect you that much, but this obviously affects the way people play the game. Probably as much as the difficulty itself. Maybe BECAUSE of the difficulty itself. (now I'm really IC'in)

I don't want to get into a big discussion about it, but if your game is designed to reward skill and technique then infinite credits is not the ideal way to go about it. I don't want to get into a huge discussion (actually I realize now that I talked to jiji about it on #insertcredit at some point in the past), but if you admit that getting to the All Mission Cleared (or whatever) screen isn't the point of playing Metal Slug, you have to admit that there's probably a better way to go about dealing with the credits issue in your port than to treat the player like an eight year old kid at an arcade birthday party and give him a bottomless pocket of tokens.

Or you have to admit that you just don't care, it works fine for you that way and you don't really want to think about it.

Anyway, unless it really figures into the design, giving gamers infinite credits is just fucking lazy. Much like the rest of this particular port. Oh yes, I went there.

And on topic, I still like games but have new and complex feelings about them. Let's explore them together. *heart*
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