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Mister Toups
Posts: 4943
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Posted: Thu Apr 13, 2006 7:15 pm Post subject: Silent Hill: the game: the movie: the game: the argument |
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So, it's recently been revealed that the PSP will be receiving a pseudo-remake of Silent Hill that's altered to take advantage of the upcoming film.
I find this very interesting, for probably obvious reasons! I've long wondered what a game based on the super mario bros. movie would be like. This isn't quite in the same category, but it's similar!
The adaptation question is interesting in this case because the film is being made in close collusion with team members from the game, and the filmmakers are taking extra care to make sure it's faithful in mood and tone. There's a very narrow feedback loop happening here. I wonder who is actually in charge of producing this game? Yamaoka? Or a different team? How will they approach development? Will they aim to be more faithful to the original game, or to the film? Or will the film be so faithful to the original game that there's no real tension between the two?
I think this is also interesting from an industry standpoint. Consider that this is also coincided with the release of a collection pack which puts the three PS2 games all in one place. I assume the reasoning behind all this is that the film will appeal to non-gamers, who will then have enough curiousity about the franchise to maybe pick up the collection or the PSP remake. What an interesting marketing tactic! I really hope that it's successful. It's a pretty friendly and smart way to get non-gamers into gaming.
Anyway, speculation will be limited until the actual movie comes out, but let's talk about the possibilities here. What sorts of changes does the first game warrant given that:
a) it's now on a portable system
b) the visuals will be near-PS2 quality
c) the audience will likely be much more clued in to the nature of the town and the plot of the game before even playing it? |
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DaleNixon
Posts: 766
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Posted: Thu Apr 13, 2006 7:19 pm Post subject: |
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fucking psp
edit: poster wishes to express his apologies for this post fucking psp |
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Dark Age Iron Savior
Posts: 3148
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Posted: Thu Apr 13, 2006 7:27 pm Post subject: |
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Wait, so those release dates were for real?
Man, Portrait of Ruin better have hella art in it! |
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Wilkes
Posts: 1603
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Posted: Thu Apr 13, 2006 7:37 pm Post subject: |
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I think it will be considerably less scary, a lot more frustrating, and the voice acting will be done not as the original was, and also not by the movie actors.
Also: Storyline will make too much sense. |
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Mister Toups
Posts: 4943
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Posted: Thu Apr 13, 2006 7:40 pm Post subject: |
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Wilkes wrote:
I think it will be considerably less scary, a lot more frustrating, and the voice acting will be done not as the original was, and also not by the movie actors.
Also: Storyline will make too much sense.
Well, yeah. If you want to be a cynical asshole about it.
I'm kind of hoping that Yamaoka isn't in charge of this one, because he'll probably Silent Hill 3 it all up, which I'd hate to see. |
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ReroRero
Posts: 2148
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Posted: Thu Apr 13, 2006 7:43 pm Post subject: |
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| Obligatory Street Fighter post. |
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Wilkes
Posts: 1603
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Posted: Thu Apr 13, 2006 7:52 pm Post subject: |
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Mister Toups wrote:
Wilkes wrote:
I think it will be considerably less scary, a lot more frustrating, and the voice acting will be done not as the original was, and also not by the movie actors.
Also: Storyline will make too much sense.
Well, yeah. If you want to be a cynical asshole about it.
I'm kind of hoping that Yamaoka isn't in charge of this one, because he'll probably Silent Hill 3 it all up, which I'd hate to see.
I'm more concerned with the localization it'll be treated to. You have to wonder if the studio will have any input on what goes in. Or doesn't. I don't what Konami's deal with the studio looks like.
Baby, I'm just keepin' it real. |
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FocusRambo
Posts: 829
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Posted: Thu Apr 13, 2006 8:49 pm Post subject: |
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I'd like to ask and see if its alright to watch the movie without beating any of the games (played some of the first, really) but then playing all of the games in order in a summer marathon.
But I truly can't! |
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Westacular
Posts: 571
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Posted: Thu Apr 13, 2006 10:08 pm Post subject: |
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Are they going to through in a bonus disc with the cutscenes editted together to make a movie?
i.e. SILENT HILL: THE GAME: THE MOVIE: THE GAME: THE MOVIE: EXISTENCE |
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Ratoslov
Posts: 252
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Posted: Fri Apr 14, 2006 12:50 am Post subject: |
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| I'll wait for the VR missions. |
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Mister Toups
Posts: 4943
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Posted: Fri Apr 14, 2006 12:53 am Post subject: |
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FocusRambo wrote:
I'd like to ask and see if its alright to watch the movie without beating any of the games (played some of the first, really) but then playing all of the games in order in a summer marathon.
But I truly can't!
Just track down a used copy of part one or two and play through one of those before seeing the film.
That... should be enough. |
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Woodard
Posts: 40
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Posted: Fri Apr 14, 2006 1:00 am Post subject: |
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| I wrote a response in this space once, it's gone now. |
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FortNinety
Posts: 4591
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Posted: Fri Apr 14, 2006 6:36 am Post subject: |
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| I'll wait for the kart racer. |
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GcDiaz
Posts: 1057
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Posted: Fri Apr 14, 2006 6:41 am Post subject: |
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I'll wait for the umm...Secret Theater.
The Document? |
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nocturnedelight
Posts: 430
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Posted: Fri Apr 14, 2006 6:41 am Post subject: |
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Did anyone pick up Silent Hill: Experience for PSP?
I asked a GameStop if they were getting it in, and they said it wasn't listed in their systems. Maybe Konami's website is the only place to get it. |
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Shapermc
Posts: 2450
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Posted: Fri Apr 14, 2006 7:26 am Post subject: |
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Is this real? Our is toups just fucking with us? I mean, there was no news linked to in the original post.
Anyways, I know how any good can come of this! It will bump up SH3 from worst in the series to almost worst in the series!
Every series needs a black sheep or two.
Fucking konami, I am going to buy this shit and that SH:Experience anyways.
hell, I mean, it might even be good, but I can't get my hopes up or it will hurt too much. Mainly I am just not excited that this is coming out for the PSP. |
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Mr. Apol
Posts: 279
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Posted: Fri Apr 14, 2006 8:58 am Post subject: |
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I read a lot about this. It was all in the latest issue of Fangoria. Apparently, the director of Silent Hill couldn't get permission from Konami at first, so he made a 17 minute video called WHY I SHOULD DIRECT SILENT HILL and Yamaoka saw it. Yamaoka decided to let the guy take a shot at it since he wanted to do it so badly.
Apparently, he's worked closely with Yamaoka for the whole movie, he's using Yamaoka's music for the score, and EVERY SINGLE CHANGE was ok'd by Yamaoka himself. The female lead, the new monsters, everything. Yamaoka ate it up apparently, even going as far as to suggest that they remake the first game with a female lead, and he's using an all original monster the director came up with for it.
After reading this, my expectations for the movie rose 10-fold.
EDIT: It also explains that they wanted to adapt SH 2 for the screen almost verbatim, but didn't think they could pull it off. The director thinks 2 is the best in the series and didn't want to fuck up people's expectations of it.
I'm thinking he isn't going to screw this up.
Also apparently Konami didn't really restrict them from doing anything so they didn't have a studio on their backs the whole time. The director himself basically stated that it's a fan-made movie with a big screen budget. |
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Shapermc
Posts: 2450
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Posted: Fri Apr 14, 2006 9:02 am Post subject: |
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Apollyon wrote:
EDIT: It also explains that they wanted to adapt SH 2 for the screen almost verbatim, but didn't think they could pull it off. The director thinks 2 is the best in the series and didn't want to fuck up people's expectations of it.
I'm thinking he isn't going to screw this up.
Yet they decided to use P. Head completly out of context and have him talk even?
Lies, all lies. |
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Mr. Apol
Posts: 279
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Posted: Fri Apr 14, 2006 9:03 am Post subject: |
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Shapermc wrote:
Apollyon wrote:
EDIT: It also explains that they wanted to adapt SH 2 for the screen almost verbatim, but didn't think they could pull it off. The director thinks 2 is the best in the series and didn't want to fuck up people's expectations of it.
I'm thinking he isn't going to screw this up.
Yet they decided to use P. Head completly out of context and have him talk even?
Lies, all lies.
Guess they just liked PH too much not to use him. If you don't believe, pick up the latest issue of Fangoria (one with the Slither cover). I'm not making this up. :/
EDIT: NEWS LINK for people: http://www.1up.com/do/newsStory?cId=3148821 |
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Moogs
Posts: 928
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Posted: Fri Apr 14, 2006 12:43 pm Post subject: |
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Shapermc wrote:
Apollyon wrote:
EDIT: It also explains that they wanted to adapt SH 2 for the screen almost verbatim, but didn't think they could pull it off. The director thinks 2 is the best in the series and didn't want to fuck up people's expectations of it.
I'm thinking he isn't going to screw this up.
Yet they decided to use P. Head completly out of context and have him talk even?
Lies, all lies.
Someone please answer this for me, cos no one did last time: isn't Pyramid Head a part of Silent Hill's history, and not just a creature meant to torment James? Unless I'm crazy, Silent Hill 2 made it pretty clear that Pyramid Head was an executioner in the old days of the town.
Or was that history made up just for James, too? |
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SuperWes
Posts: 681
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Posted: Fri Apr 14, 2006 1:08 pm Post subject: |
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nocturnedelight wrote:
Did anyone pick up Silent Hill: Experience for PSP?
I asked a GameStop if they were getting it in, and they said it wasn't listed in their systems. Maybe Konami's website is the only place to get it.
I asked the same question last night!
Then I saw this.
Then I saw this!
Any idea what's right?
-Wes |
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Nash
Posts: 11
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Posted: Sat Apr 15, 2006 2:15 am Post subject: |
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they did this shit with the street fighter movie back in the day, and the results were god awful.
download the MAME version of it, it's horrible.
terrible game, based on a terrible movie, based on a great game. |
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aderack
Posts: 5018
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Posted: Sat Apr 15, 2006 2:33 am Post subject: |
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Moogs wrote:
Someone please answer this for me, cos no one did last time: isn't Pyramid Head a part of Silent Hill's history, and not just a creature meant to torment James?
Yeah, he's a bit of iconography from way in the town's past that got tapped and used to represent that particular part of James's psyche. Freud has his cigars and trains; Silent Hill has its pyramid-headed executioners.
So it's possible that same iconography is being used to represent something else, in the movie. It's just... a little weird, considering how we tend to think of "the" Pyramid Head as a part of James. |
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extralife
Posts: 3316
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Posted: Sat Apr 15, 2006 2:49 am Post subject: |
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Apollyon wrote:
The director himself basically stated that it's a fan-made movie with a big screen budget.
And it looks the part. That's...what worries me. I want someone that fucking respects the games, not a god damn fan. You get a fan, and you end up with a remake of the first game with a hot chick and more people to kill and pyramid head OH MY GOD! instead of a thoughtful exercise inspired by the world and atmosphere of the series. Basically, you get Silent Hill 3: the movie instead of Silent Hill 2: the movie. Only it's done with the original's plot. Get it? |
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schild
Posts: 536
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Posted: Sat Apr 15, 2006 2:53 am Post subject: |
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| We'll know next week, but if anyone can pull it off, Gans can pull it off. Brotherhood of the Wolf was a goddamn instant classic in my crazy view of cinema. |
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Olivier Hague
Posts: 73
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Posted: Sat Apr 15, 2006 11:02 am Post subject: |
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Moogs wrote:
Someone please answer this for me, cos no one did last time: isn't Pyramid Head a part of Silent Hill's history, and not just a creature meant to torment James? Unless I'm crazy, Silent Hill 2 made it pretty clear that Pyramid Head was an executioner in the old days of the town.
Or was that history made up just for James, too?
"Pyramid Head" is a monster and is meant to torment James ('looks like Gans doesn't care though).
But his appearance is indeed based on the executioners you mentioned. James had probably seen the painting back when he first visited the town. |
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Mister Toups
Posts: 4943
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Posted: Sat Apr 15, 2006 11:40 am Post subject: |
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extralife wrote:
Apollyon wrote:
The director himself basically stated that it's a fan-made movie with a big screen budget.
And it looks the part. That's...what worries me. I want someone that fucking respects the games, not a god damn fan. You get a fan, and you end up with a remake of the first game with a hot chick and more people to kill and pyramid head OH MY GOD! instead of a thoughtful exercise inspired by the world and atmosphere of the series. Basically, you get Silent Hill 3: the movie instead of Silent Hill 2: the movie. Only it's done with the original's plot. Get it?
That's really about all I'm expecting.
Keep in mind, I don't... hate Silent Hill 3 or anything. And it's probably the most suitable to be adapted to the big screen. |
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djtiesto
Posts: 170
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Posted: Mon Apr 17, 2006 7:07 am Post subject: |
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Nash wrote:
they did this shit with the street fighter movie back in the day, and the results were god awful.
download the MAME version of it, it's horrible.
terrible game, based on a terrible movie, based on a great game.
Hey, Nash... didn't know you registered on this board, what's up man? |
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Lestrade
Posts: 817
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Posted: Mon Apr 17, 2006 10:42 am Post subject: |
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I'm just praying for nightmares this Friday night. Maybe I'll watch the movie sleep-deprived, like how I played the games.
A PSP Silent Hill game is sounding more attractive to me the more I think of it (despite that little wrinkle of not actually owning a PSP). In the dark, alone, with a good pair of headphones and the PSP close at hand could in fact be a very good way to play a disturbing horror game.
I keep thinking, What if the game actually creeped you out to the point that you didn't want to hold the PSP? With this system, you aren't separated from the interface so much; if there's something on the screen that genuinely disturbs you (I think of how twitchy and squirmy my wife gets when she thinks of say, an insect infestation), would you drop the PSP? If so, would that not be the mark of a unique horror game?
(Let's assume you're playing this game on or near a soft surface, like a sofa or bed!)
I can't visualize what might cause this reaction, but maybe a portable version of Silent Hill would be better off done in a completely different perspective — perhaps even first-person. Think of it; if you play the game as I described — in the dark, alone, close, and with a good pair of headphones (preferably taking advantage of some flavour of faux 3D sound) — wouldn't a first-person game make some sense?
By clutching the PSP, you're effectively holding a little window in front of you, and removing your avatar means that you're embodying him/her a little more.
I don't know how this would work with combat or other gameplay elements, necessarily. But I can't help but think that a first-person Silent Hill game on PSP could be an awful lot like a very good, soul-eroding take on Myst. If Konami went for pure atmosphere — again, remember the notion of sitting alone in the dark (har har) when you hear that whispering from SH2 behind you — and focused more on puzzles and story than complex combat, I really think this could be a terrific project. The SH series has always made excellent use of sound, and Doom 3 has taught me that I can in fact be scared shitless by something coming up behind me (especially in surround sound!).
I suppose enough FPS games have sucessfully integrated melee combat into their design that this sort of combat (if it even had to be there) is possible, but I don't think it's unrealistic to think that a slower-paced, first-person game rich in atmosphere would make an excellent portable game. Just look at the sections in Silent Hill 4 that occur in the bedroom: in my opinion, they're the only worthy portions of that game. They are genuinely disturbing, especially when you start seeing certain things that you know you shouldn't.
I'm getting excited just thinking about it! |
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Mr. Apol
Posts: 279
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Posted: Mon Apr 17, 2006 12:11 pm Post subject: |
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Lestrade wrote:
I'm just praying for nightmares this Friday night. Maybe I'll watch the movie sleep-deprived, like how I played the games.
A PSP Silent Hill game is sounding more attractive to me the more I think of it (despite that little wrinkle of not actually owning a PSP). In the dark, alone, with a good pair of headphones and the PSP close at hand could in fact be a very good way to play a disturbing horror game.
I keep thinking, What if the game actually creeped you out to the point that you didn't want to hold the PSP? With this system, you aren't separated from the interface so much; if there's something on the screen that genuinely disturbs you (I think of how twitchy and squirmy my wife gets when she thinks of say, an insect infestation), would you drop the PSP? If so, would that not be the mark of a unique horror game?
(Let's assume you're playing this game on or near a soft surface, like a sofa or bed!)
I can't visualize what might cause this reaction, but maybe a portable version of Silent Hill would be better off done in a completely different perspective — perhaps even first-person. Think of it; if you play the game as I described — in the dark, alone, close, and with a good pair of headphones (preferably taking advantage of some flavour of faux 3D sound) — wouldn't a first-person game make some sense?
By clutching the PSP, you're effectively holding a little window in front of you, and removing your avatar means that you're embodying him/her a little more.
I don't know how this would work with combat or other gameplay elements, necessarily. But I can't help but think that a first-person Silent Hill game on PSP could be an awful lot like a very good, soul-eroding take on Myst. If Konami went for pure atmosphere — again, remember the notion of sitting alone in the dark (har har) when you hear that whispering from SH2 behind you — and focused more on puzzles and story than complex combat, I really think this could be a terrific project. The SH series has always made excellent use of sound, and Doom 3 has taught me that I can in fact be scared shitless by something coming up behind me (especially in surround sound!).
I suppose enough FPS games have sucessfully integrated melee combat into their design that this sort of combat (if it even had to be there) is possible, but I don't think it's unrealistic to think that a slower-paced, first-person game rich in atmosphere would make an excellent portable game. Just look at the sections in Silent Hill 4 that occur in the bedroom: in my opinion, they're the only worthy portions of that game. They are genuinely disturbing, especially when you start seeing certain things that you know you shouldn't.
I'm getting excited just thinking about it!
This got me thinking: Could you make a peripheral for the PSP that detected balance, like a gyro maybe, that would detect whether you're looking up, down, and turning. That way, you WOULD use the PSP like a window, you'd hold it in front of your face and turn to look at things.
I think you get what I'm saying anyways. It probably wouldn't work though. :/ |
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sethsez
Posts: 1977
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Posted: Mon Apr 17, 2006 12:51 pm Post subject: |
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Shapermc wrote:
Apollyon wrote:
EDIT: It also explains that they wanted to adapt SH 2 for the screen almost verbatim, but didn't think they could pull it off. The director thinks 2 is the best in the series and didn't want to fuck up people's expectations of it.
I'm thinking he isn't going to screw this up.
Yet they decided to use P. Head completly out of context and have him talk even?
Lies, all lies.
Here's a quote from Gans:
Akira Yamaoka and I agree that Red P is not just a creation of James. Saying that Red Pyramid was solely conceived by James in Silent Hill 2 is just one of the explanations for his existence. James is just one point of view. Another perspective is to remember that Silent Hill existed before James and that Red P was one of the executioners in the original history of the town. So clearly, there is not one particular or exclusive manifestation of him as an entity.
My version of the Red P was adapted from the perspective of the female characters. I felt it important that their psyche influence his shape, dress and physicality.
In other words, don't nerd out about a change from canon without knowing why the change was made. "Pyramid Head is James' creation" has always been the assumption of fans and nothing more. |
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Mister Toups
Posts: 4943
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Posted: Mon Apr 17, 2006 4:25 pm Post subject: |
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Yeah, Pyramid Head = Val'Tiel wearing a helmet.
Val'Tiel is the dude who's always running around in SH3. I think he has brief cameos in the other games too.
I kind of want to play through Silent Hill 3 again for this. |
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chameleoneel
Posts: 1238
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Posted: Mon Apr 17, 2006 5:11 pm Post subject: |
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FocusRambo wrote:
I'd like to ask and see if its alright to watch the movie without beating any of the games (played some of the first, really) but then playing all of the games in order in a summer marathon.
But I truly can't!
I'd say atleast play 2 before you watch the movie.
cuz man, Pyramid Head! |
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Rud13
Posts: 3277
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Posted: Mon Apr 17, 2006 5:28 pm Post subject: |
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Mister Toups wrote:
Yeah, Pyramid Head = Val'Tiel wearing a helmet.
Val'Tiel is the dude who's always running around in SH3. I think he has brief cameos in the other games too.
I kind of want to play through Silent Hill 3 again for this.
This is true. just have nurse kill you in the hospital and you can clearly see that he looks exactly like pyramid head. |
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extralife
Posts: 3316
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Posted: Mon Apr 17, 2006 10:53 pm Post subject: |
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| If Valtiel is Pyramid Head, then how come he's not violent? Why doesn't he attack Heather? Does he have a thing for chicks? |
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Mister Toups
Posts: 4943
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Posted: Mon Apr 17, 2006 11:26 pm Post subject: |
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extralife wrote:
If Valtiel is Pyramid Head, then how come he's not violent? Why doesn't he attack Heather? Does he have a thing for chicks?
Val'Tiel is an agent of Sammael. His role isn't always that of violence. In Silent Hill 2, he dons the helmet to act as James' tormenter. In Silent Hill 3, because Heather is supposed to birth the reincarnation of Sammael, he actually acts more like her guide.
Oh yeah, uh, spoilers in that above paragraph there. |
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extralife
Posts: 3316
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Posted: Tue Apr 18, 2006 2:28 am Post subject: |
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| I'm pretty sure they're different. Different entities, sent to do different things in relation to different people. I prefer to keep Pyramid Head completely and totally tied to James, but I guess he could just be some creature that took on James psychosis when the poor sap wandered into the town. |
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tacotaskforce
Posts: 571
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Posted: Tue Apr 18, 2006 4:16 am Post subject: |
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Apollyon wrote:
Could you make a peripheral for the PSP that detected balance, like a gyro maybe, that would detect whether you're looking up, down, and turning.
That would make for an interesting port of Myst III. |
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Mister Toups
Posts: 4943
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Posted: Tue Apr 18, 2006 5:55 am Post subject: |
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extralife wrote:
I'm pretty sure they're different. Different entities, sent to do different things in relation to different people. I prefer to keep Pyramid Head completely and totally tied to James, but I guess he could just be some creature that took on James psychosis when the poor sap wandered into the town.
No, they're almost definitely the same. In fact, if I recall, in that book explaining the origins of the various games, they talk in a lot more detail about the nature of Val'Tiel. If you look closely, he's wearing the exact same garbs in both games; the only difference is the helmet and sword. |
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Olivier Hague
Posts: 73
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Posted: Tue Apr 18, 2006 6:32 am Post subject: |
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sethsez wrote:
"Pyramid Head is James' creation" has always been the assumption of fans and nothing more.
That's not true.
They're retconning, that's all.
Mister Toups wrote:
Yeah, Pyramid Head = Val'Tiel wearing a helmet.
I don't know, maybe that's what he is now, post-retcon, but before that, Valtiel was just supposed to be the model for the executioners' outift (which was the model for Pyramid Head).
(also, it's "Valtiel")
Mister Toups wrote:
Val'Tiel is an agent of Sammael.
There's no "Samael"/"Sammael" or whatever. The Cult's god was never given a name. The whole "Samael" thing was just part of Dahlia's lies. |
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sethsez
Posts: 1977
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Posted: Tue Apr 18, 2006 8:57 am Post subject: |
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Olivier Hague wrote:
That's not true.
They're retconning, that's all.
What official sources are you basing this on?
Oliver Hague wrote:
There's no "Samael"/"Sammael" or whatever. The Cult's god was never given a name. The whole "Samael" thing was just part of Dahlia's lies.
What official sources are you basing this on?
I know both are popular fan theories, but that doesn't mean they're true. And the Samael thing is really weakly supported in the actual games. Most of the backing for that is fan speculation and weakly constructed links.
Now, give me a good reason to believe Pyramid Head is all in James' head. Not a fan theory, I mean something supported by the games which makes it obvious. Keep in mind for this explanation that the evil nurses have been in every single Silent Hill game, including Silent Hill 2, so the "everything is 100% James' creation" explanation is already on shaky ground (though it is amusing to see how people try to gloss over this). |
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Olivier Hague
Posts: 73
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Posted: Tue Apr 18, 2006 10:01 am Post subject: |
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sethsez wrote:
What official sources are you basing this on?
Quite a few Japanese official guides.
give me a good reason to believe Pyramid Head is all in James' head.
I'm not saying he's "all in James' head". Just that James created him.
As for the good reason... Well, see above. |
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Amsterdamn
Posts: 180
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Posted: Tue Apr 18, 2006 11:13 am Post subject: |
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sethsez wrote:
Now, give me a good reason to believe Pyramid Head is all in James' head. Not a fan theory, I mean something supported by the games which makes it obvious.
Give me any good reason for anything in Silent Hill 2 that isn't a fan theory. |
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Mister Toups
Posts: 4943
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Posted: Tue Apr 18, 2006 3:31 pm Post subject: |
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Olivier Hague wrote:
sethsez wrote:
"Pyramid Head is James' creation" has always been the assumption of fans and nothing more.
That's not true.
They're retconning, that's all.
Mister Toups wrote:
Yeah, Pyramid Head = Val'Tiel wearing a helmet.
I don't know, maybe that's what he is now, post-retcon, but before that, Valtiel was just supposed to be the model for the executioners' outift (which was the model for Pyramid Head).
(also, it's "Valtiel")
Mister Toups wrote:
Val'Tiel is an agent of Sammael.
There's no "Samael"/"Sammael" or whatever. The Cult's god was never given a name. The whole "Samael" thing was just part of Dahlia's lies.
oh God.
We should make using the word "retcon" a bannable offense. |
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dark steve
Posts: 3002
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Posted: Tue Apr 18, 2006 3:37 pm Post subject: |
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I had to look that word up with google.
Also, re-filter "m-e-h" and "o-v-e-r-r-a-t-e-d," please? |
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Olivier Hague
Posts: 73
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Posted: Tue Apr 18, 2006 5:07 pm Post subject: |
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Mister Toups wrote:
oh God.
We should make using the word "retcon" a bannable offense.
I'm so sorry. |
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Mister Toups
Posts: 4943
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Posted: Tue Apr 18, 2006 5:16 pm Post subject: |
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It's okay. "retcon" is the sort of thing I associate with manchild comic book shop fan guy. I have an involuntary gag reaction to stuff like that.
Anyway, the concept of "retconning" doesn't really make sense for a series like silent hill. The notion of "continuity" within a game or between games doesn't really have much weight in the series. Every game liberally reinterprets what the prior games laid out, which is part of what makes the series so fun for me. |
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sethsez
Posts: 1977
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Posted: Tue Apr 18, 2006 5:55 pm Post subject: |
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Mister Toups wrote:
Anyway, the concept of "retconning" doesn't really make sense for a series like silent hill. The notion of "continuity" within a game or between games doesn't really have much weight in the series. Every game liberally reinterprets what the prior games laid out, which is part of what makes the series so fun for me.
Exactly.
Hell, the concept of what the town even is changes between games. Bitching about a lack of continuity regarding Silent Hill seems to miss the point, in a way. |
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Olivier Hague
Posts: 73
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Posted: Tue Apr 18, 2006 6:23 pm Post subject: |
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sethsez wrote:
Bitching about a lack of continuity regarding Silent Hill seems to miss the point, in a way.
I'd like to agree, y'know... I really liked their approach in "Silent Hill 2", how they simply kept the town and went for a totally different story...
But ever since "Silent Hill 3", Konami keeps going back to "the Cult" and its god, despite being apparently unable to keep the whole thing coherent. |
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Mister Toups
Posts: 4943
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Posted: Tue Apr 18, 2006 6:31 pm Post subject: |
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Olivier Hague wrote:
sethsez wrote:
Bitching about a lack of continuity regarding Silent Hill seems to miss the point, in a way.
I'd like to agree, y'know... I really liked their approach in "Silent Hill 2", how they simply kept the town and went for a totally different story...
But ever since "Silent Hill 3", Konami keeps going back to "the Cult" and its god, despite being apparently unable to keep the whole thing coherent.
Well, when was the last time a cult was coherent? |
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