charlie wrote:
I can also program in MIPS assembler, but that probably won't help anybody unless they were writing a game for the GBA or Dreamcast.
<Joke>It wouldn't help on GBA and Dreamcast either as they use ARM and SH-4 cpus</Joke>
PS1 + 2 are MIPS. But if you already understand the basic concept of assembler, and especially RISC assembler, you shouldn't have a problem picking up for example ARM.
Heh.
But for the really adventurous: Homebrew console development:
http://www.devkitpro.org/
These are the necessary packages to compile stuff for all kinds of consoles: DevkitPPC for GameCube and DevkitARM for GBA/DS/GP32, both contain a cross-compiler for the cpu and some unofficial libraries to get started. The Cave Story map viewer I posted some time ago was done with devkitARM. I can post the source if anyone is interested. (It is not terribly exciting, though).
They recently added a DevkitPSP, which I assume contains a MIPS compiler and some libraries.
I can't find it right now, but there is a kit for the Dreamcast as well.