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game making resources/statement of purpose (renamed)
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charlie



Posts: 211

PostPosted: Tue May 02, 2006 3:17 am    Post subject:

So this is the thread where we advertise our selves/projects? Ok, so I've been programming for a while now. I can basically use any language, but I'm most comfortable with C/C++. I can also program in RISC assembler, but that probably won't help anybody unless they were writing a game for the GBA or Dreamcast. I also have some experience with OpenGL.

I also do artwork, like this one, and this one. At the moment those two line arts are the only ones I have scanned.

I'm thinking of starting a project over the summer, a vertical shooter. Like Ikaruga, more "find the best line" type rather than the various maniac bullet-hell shooters. I actually have this goofy idea of basing the game mechanics on mathematical axioms of sorts, and letting the user create chains of inferences.

[EDIT] MIPS -> RISC
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Samson



Posts: 5

PostPosted: Sat May 06, 2006 2:24 am    Post subject:

charlie wrote:
I can also program in MIPS assembler, but that probably won't help anybody unless they were writing a game for the GBA or Dreamcast.

<Joke>It wouldn't help on GBA and Dreamcast either as they use ARM and SH-4 cpus</Joke>
PS1 + 2 are MIPS. But if you already understand the basic concept of assembler, and especially RISC assembler, you shouldn't have a problem picking up for example ARM.
Heh.
But for the really adventurous: Homebrew console development:
http://www.devkitpro.org/
These are the necessary packages to compile stuff for all kinds of consoles: DevkitPPC for GameCube and DevkitARM for GBA/DS/GP32, both contain a cross-compiler for the cpu and some unofficial libraries to get started. The Cave Story map viewer I posted some time ago was done with devkitARM. I can post the source if anyone is interested. (It is not terribly exciting, though).
They recently added a DevkitPSP, which I assume contains a MIPS compiler and some libraries.
I can't find it right now, but there is a kit for the Dreamcast as well.
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charlie



Posts: 211

PostPosted: Wed May 10, 2006 4:52 am    Post subject:

Samson wrote:
charlie wrote:
I can also program in MIPS assembler, but that probably won't help anybody unless they were writing a game for the GBA or Dreamcast.

<Joke>It wouldn't help on GBA and Dreamcast either as they use ARM and SH-4 cpus</Joke>
PS1 + 2 are MIPS. But if you already understand the basic concept of assembler, and especially RISC assembler, you shouldn't have a problem picking up for example ARM.
Heh.
But for the really adventurous: Homebrew console development:
http://www.devkitpro.org/
These are the necessary packages to compile stuff for all kinds of consoles: DevkitPPC for GameCube and DevkitARM for GBA/DS/GP32, both contain a cross-compiler for the cpu and some unofficial libraries to get started. The Cave Story map viewer I posted some time ago was done with devkitARM. I can post the source if anyone is interested. (It is not terribly exciting, though).
They recently added a DevkitPSP, which I assume contains a MIPS compiler and some libraries.
I can't find it right now, but there is a kit for the Dreamcast as well.


Actually, from what I've seen, ARM and SH4 assembly looks close enough to MIPS for me to just 'pick up and go.' But yeah, the correct term I should have said was 'RISC.'
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Takashi



Posts: 820

PostPosted: Wed May 10, 2006 6:32 am    Post subject:

charlie wrote:
Actually, from what I've seen, ARM and SH4 assembly looks close enough to MIPS for me to just 'pick up and go.' But yeah, the correct term I should have said was 'RISC.'
SuperH is easilly the most obnoxious RISC implementation i have ever had the pleasuse to use.
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Gorgapor



Posts: 7

PostPosted: Thu May 25, 2006 7:32 am    Post subject:

I also posted in the "classifieds" thread, but i figure i'll post here too.
I want to get together a small group of people to make some games. 2-4 people. I'd like to start small and make well polished games, instead of starting and never finishing big, ambitious projects (i am plagued with doing that). Anyone who's interested, please PM me on IC or send me a msg on AIM, my name is WizZipBoum.
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dmauro



Posts: 933

PostPosted: Tue Jun 27, 2006 7:59 am    Post subject:

Interested. Check sig for work samples.
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Persona-sama



Posts: 1145

PostPosted: Mon Oct 30, 2006 1:36 pm    Post subject:

I was linked to some more engines to use:

Torque 2d engine (requires registration):
http://garagegames.com/products/62

Spritecraft 2d engine:
http://spritecraft.teggo.com/

Stratugus, a RTS maker:
http://stratagus.sourceforge.net/

PTK game engine:
http://www.phelios.com/ptk/showcase.html
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