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dark steve
Posts: 3002
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Posted: Sat Jun 10, 2006 8:31 pm Post subject: the new IF contest thread! |
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| HUH |
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dark steve
Posts: 3002
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Posted: Sat Jun 10, 2006 8:54 pm Post subject: |
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| Sklathill you BUTCHER |
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dessgeega
Posts: 3317
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Posted: Sat Jun 10, 2006 8:58 pm Post subject: |
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| i guess this is it! |
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dark steve
Posts: 3002
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Posted: Sat Jun 10, 2006 8:59 pm Post subject: |
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Well.
THE CONTEST IS STILL OPEN |
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Dark Age Iron Savior
Posts: 3148
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Posted: Sat Jun 10, 2006 9:30 pm Post subject: |
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| what the fuck? |
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professor_scissors
Posts: 1033
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dark steve
Posts: 3002
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Posted: Sat Jun 10, 2006 9:38 pm Post subject: |
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I just wanna see if I get more entries.
I mean the all three are great, but this was a pretty disappointing turn out considering how many people pledged to do this. |
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Screwtape
Posts: 81
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Posted: Sat Jun 10, 2006 9:43 pm Post subject: |
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dark steve wrote:
I mean the all three are great, but this was a pretty disappointing turn out considering how many people pledged to do this.
IF is harder than it looks? |
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dark steve
Posts: 3002
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Posted: Sat Jun 10, 2006 9:47 pm Post subject: |
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| Well. If anyone's still building, post and I'll push the deadline back a bit more. Otherwise, I'll just announce the winner on monday evening. |
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Nana Komatsu
Posts: 697
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Posted: Sat Jun 10, 2006 10:00 pm Post subject: |
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| I started working, but I'm gonna need like six months unless you want a one room game. |
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dark steve
Posts: 3002
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Posted: Sat Jun 10, 2006 10:03 pm Post subject: |
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| Dessgeega's entry is a five room game. |
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dessgeega
Posts: 3317
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Posted: Sat Jun 10, 2006 10:11 pm Post subject: |
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dark steve wrote:
Dessgeega's entry is a five room game.
ROBOT GARDENING |
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dark steve
Posts: 3002
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Posted: Sat Jun 10, 2006 10:13 pm Post subject: |
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| The next contest is going to come with a room limit, for sure. |
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Persona-sama
Posts: 1145
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Posted: Sat Jun 10, 2006 10:48 pm Post subject: |
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Um, I just installed Inform 7 to see what you guys have made but the program doesn't seem to be able to read the files at all. How do I make this machine listen?
To be specific, the problem seems to lie in the file. The ones Dess and Profissors provided seem to be z5 files while the program seems to be looking for a directory of some sort. Hm. |
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dessgeega
Posts: 3317
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Posted: Sat Jun 10, 2006 10:52 pm Post subject: |
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you're trying to run the games in the programming kit! you need an interpreter!
try winfrotz if you're on windows. |
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professor_scissors
Posts: 1033
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Posted: Sat Jun 10, 2006 10:53 pm Post subject: |
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| Get Frotz. |
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Persona-sama
Posts: 1145
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Posted: Sat Jun 10, 2006 10:53 pm Post subject: |
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I was thinking something like that might be the case.
Dess is on the scene! |
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Persona-sama
Posts: 1145
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Posted: Sat Jun 10, 2006 11:41 pm Post subject: |
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Kill botz was amusing! I wish it was more detailed though.
Robot Gardening is frustrating me because I feel like I have a vocabulary of 5 words in a completely foreign country. Why couldn't you make SELF DESTRUCT an option, Dess?? |
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Mr. Business
Posts: 1530
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Posted: Sat Jun 10, 2006 11:48 pm Post subject: |
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I'm too dumb to solve either of these.
Wait, I think I just made some progress in Killbot.
It's sort of silly that my life is easier as a Killbot than as a horticulturally inclined robot. |
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professor_scissors
Posts: 1033
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Posted: Sat Jun 10, 2006 11:55 pm Post subject: |
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| Most of Killbot's problems can be solved by killing things, or throwing things at other things. |
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Mr. Business
Posts: 1530
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Posted: Sun Jun 11, 2006 12:04 am Post subject: |
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| I didn't manage to get all 10 points, but I did finish the game. |
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Monthenor
Posts: 455
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Posted: Sun Jun 11, 2006 6:46 pm Post subject: |
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Okay, I'll put it here too: Something Terrible
KILLBOT is great but Dessgeega defeated me.
Why did the other thread temporarily disappear?
dark steve wrote:
Dessgeega's entry is a five room game.
So was mine, until a phenomenally boring trip to Wisconsin gave me extra time. Has anybody found the happiest ending yet? |
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dark steve
Posts: 3002
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Posted: Sun Jun 11, 2006 7:40 pm Post subject: |
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| I haven't sat down and really brute forced it yet! I'm taking Logic as a summer class and it's really a lot more intense than i'd have thought, so I've only given it two tries. I have graph paper set aside, though! |
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Mr. Business
Posts: 1530
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Posted: Sun Jun 11, 2006 9:24 pm Post subject: |
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| Monethor, I'm not exactly sure what this .zlb file is, but it does not run in Winfrotz. I am not clever. Please help me play. |
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dessgeega
Posts: 3317
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Posted: Sun Jun 11, 2006 9:28 pm Post subject: |
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Mr. Business wrote:
Monethor, I'm not exactly sure what this .zlb file is, but it does not run in Winfrotz.
it should run in the newest version of winfrotz. |
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ApM
Posts: 113
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Posted: Sun Jun 11, 2006 9:34 pm Post subject: |
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I can only get to five rooms, Monthenor! I've mapped them out and I'm pretty sure that's all I can get to. And I can't figure out any useful actions in any of them.
Help a brother out!
Mr. Business: It is a "blorb" file. WinFrotz is somewhat out of date with the latest IF standards. Try Windows Frotz instead? |
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Mr. Business
Posts: 1530
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Posted: Sun Jun 11, 2006 11:31 pm Post subject: |
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| Monethor, your game is easily one of the hardest ones yet. |
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Intentionally Wrong
Posts: 673
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Posted: Mon Jun 12, 2006 1:03 am Post subject: |
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Jesus fuck. I mean, I know I'm normally a pretty flaky guy, but this time around it's like the entire universe is conspiring to prevent me from finishing my game. Just in the past 48 hours:
-The citywide garage sale started this weekend. (I'm kind of obligated to help out with the occasional lifting jobs.)
-My workplace has been understaffed to the point that we're all doing overtime, and then Saturday one of my coworkers had to be removed on a stretcher.
-TMI barrier: The girl I started dating last week decided to give me a blowjob. The last one I got was in April of 2001.
-My fourteen-year-old dog just suffered a tracheal collapse, and we had to get him to the emergency vet. He'll be on oxygen and possibly cough suppressant until the morning.
Anyway. My work schedule is such that Monday serves as my Friday, so if we could extend the deadline to Noon on Tuesday, I should have these last few issues nailed by then. |
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Monthenor
Posts: 455
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Posted: Mon Jun 12, 2006 6:30 am Post subject: |
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ApM wrote:
I can only get to five rooms, Monthenor! I've mapped them out and I'm pretty sure that's all I can get to. And I can't figure out any useful actions in any of them.
Help a brother out!
Well, if you've found the fifth room you've found the way out. It's just that that fifth room doesn't exactly match the gameplay of the other four.
SpOiLeRz? I am a lexical geek, so I made sure I spelled everything correctly...excepting for the book joke.
Mr. Business wrote:
Monthenor, your game is easily one of the hardest ones yet.
I will take that as a compliment; I hope it's not stupid-hard. I am really not a fan of standard IF, where you can know generally what you want to do but not the specific word/phrase that makes it happen. I believe that the solution to puzzles should be in what you want to do, and not how to do it.
That's why I'm not so fond of Robot Gardening -- sorry Dess, and this is probably just my bruised gaming ego talking, but I reached my limit after the 50th variation of "get/jump/destroy frotzing sky disc".
It's perhaps noteworthy that I implemented only one completely new action, which I copied right out of the Inform documentation: "read". And that was just for a side gag. The rest of my "new" stuff is just synonyms for other actions, like my problem with "pull lever" versus "switch lever on". The puzzles I did implement are supposed to be emotional in nature. If you play this looking for a shiny trophy, you're going to end up sad. |
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ApM
Posts: 113
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Posted: Mon Jun 12, 2006 10:20 am Post subject: |
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I assume you haven't finished Robot Gardening, Monthenor, since that's not what you have to do.
Also, you sonofabitch! I totally noticed that but thought you'd done it by accident. |
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Monthenor
Posts: 455
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Posted: Mon Jun 12, 2006 10:59 am Post subject: |
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ApM wrote:
I assume you haven't finished Robot Gardening, Monthenor, since that's not what you have to do.
Like I said, I hate/am bad at IF. I'll give it another shot, then.
ApM wrote:
Also, you sonofabitch! I totally noticed that but thought you'd done it by accident.
And that is the reaction I was going for! |
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dark steve
Posts: 3002
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Posted: Mon Jun 12, 2006 11:06 am Post subject: |
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| A hint for robot gardening (spoiler tagged although it's not much of a spoiler but hey): Solving the real puzzle makes the game solution very obvious. |
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Takashi
Posts: 820
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Posted: Mon Jun 12, 2006 11:54 am Post subject: |
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| I'm totally delivering this wednesday. I sorta fucked up an exam, so i'm stuck in study. |
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Monthenor
Posts: 455
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Posted: Mon Jun 12, 2006 12:26 pm Post subject: |
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| Okay, finished Robot Gardener. Is examining flowers repeatedly the only way to learn about the pew pew pew? |
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Persona-sama
Posts: 1145
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Posted: Mon Jun 12, 2006 9:18 pm Post subject: |
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| I'm stuck at making the disc flicker orange. :/ |
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Monthenor
Posts: 455
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Posted: Tue Jun 13, 2006 6:21 am Post subject: |
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Persona-sama wrote:
I'm stuck at bork bork bork
That's another red herring, actually. The sky disc exists as an important detail, but not something you interact with directly. |
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Persona-sama
Posts: 1145
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Posted: Tue Jun 13, 2006 6:35 am Post subject: |
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That's what I was thinking. Does the fact that it flickers every other action you do have any significance?
I know those flowers have some meaning in the way they're arranged. What is it? I am lost inside a giant coffee can carpeted in linoleum! |
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Monthenor
Posts: 455
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Posted: Tue Jun 13, 2006 6:17 pm Post subject: |
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It's only significant if you can remember a time in real life when you've seen a disc on the ceiling with a blinking light. I believe you're on the right track with the flowers. I finally figured out what they were for after I examined them like twenty times.
222222 is the new black. |
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Persona-sama
Posts: 1145
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Posted: Tue Jun 13, 2006 10:06 pm Post subject: |
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Well shnaps.
Is there a way to end the game without dying? |
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Monthenor
Posts: 455
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Posted: Wed Jun 14, 2006 6:29 am Post subject: |
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Nobody escapes life, man. You just have to live it like you want.
Dess and I apparently made similar points with our games, but hers is infinitely more game-like. Or am I just projecting?
This is IC, we must all overanalyze these games and write deep critical analyses! Professor Scissors, does your stoplight symbolize man's struggle versus nature vis a vis fudge ripple ice cream? |
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Baines
Posts: 906
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Posted: Wed Jun 14, 2006 10:15 am Post subject: |
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KILLBOT GOES TO THE STORE -- Short but entertaining. Might be buggy, but can't really tell due the design of the game. The hallway certainly seems buggy, with an error message and not listing exits. Could only get 9 points, and not sure there is actually an attainable tenth point.
Something Terrible -- Reminds me of a kinder, gentler Little Blue Men for some reason. With a better puzzle. (http://www.wurb.com/if/game/471)
Robot Gardening -- No offense to Dessgeega, but I just couldn't force myself to play through this one. It reminds me too much of the reasons I quit playing IF years ago. Obfuscated puzzles and an annoying map. Just not my cup of tea, though I'm sure it is exactly what some others would want. (One thing that has bugged me about the modern IF community is that a few people tend to think there is only one worthwhile style, despite evidence that there are people that still like the "classic" form. So I'm not going to complain too much that Robot Gardening may be a bit too "classic" for me.) |
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professor_scissors
Posts: 1033
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Posted: Fri Jun 16, 2006 4:59 pm Post subject: |
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The ERROR in the hallway is intentionall. Killbot Goes to the Store isn't buggy, but Killbot is.
And yes, there are ten obtainiable points. The hardest one is for killing the BLUE HUMAN. |
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Lobst
Posts: 96
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Posted: Fri Jun 16, 2006 6:11 pm Post subject: |
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| Intentionally Wrong, I know you're probably trying right this second, but if you could put out your game soon I'd really like to take a crack at it. |
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Baines
Posts: 906
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Posted: Fri Jun 16, 2006 7:16 pm Post subject: |
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professor_scissors wrote:
The ERROR in the hallway is intentionall. Killbot Goes to the Store isn't buggy, but Killbot is.
And yes, there are ten obtainiable points. The hardest one is for killing the BLUE HUMAN.
Didn't have any problem getting the point for BLUE HUMAN, but have no clue what I'm missing. |
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professor_scissors
Posts: 1033
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Posted: Fri Jun 16, 2006 7:30 pm Post subject: |
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Baines wrote:
professor_scissors wrote:
The ERROR in the hallway is intentionall. Killbot Goes to the Store isn't buggy, but Killbot is.
And yes, there are ten obtainiable points. The hardest one is for killing the BLUE HUMAN.
Didn't have any problem getting the point for BLUE HUMAN, but have no clue what I'm missing.
ATTACK BED |
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Mr. Business
Posts: 1530
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Posted: Fri Jun 16, 2006 8:32 pm Post subject: |
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| professor, I did that and I still don't have ten points. |
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professor_scissors
Posts: 1033
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Posted: Fri Jun 16, 2006 9:31 pm Post subject: |
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| Did you kill the FEMALE HUMAN? Certain conditions must be met for her to appear. |
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Baines
Posts: 906
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Posted: Fri Jun 16, 2006 10:22 pm Post subject: |
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| Your spoiler text was my last point. Since you get another point immediately afterwards, I didn't really think about that option (particularly with the message.) |
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Nana Komatsu
Posts: 697
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Posted: Mon Jun 19, 2006 8:16 pm Post subject: |
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Has someone won this yet?
Otherwise I can throw my entry together. I'm gonig to be without a TV, bed or internet connection for the next two weeks in my new apartment and I have nothing better to do than sit around and write IF. |
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dark steve
Posts: 3002
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Posted: Mon Jun 19, 2006 8:17 pm Post subject: |
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| We're in permanent stall. Go for it. |
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