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   IC Forum Archive Index -> King of Development XI: Eyes of Burning Indie Go to page: 1, 2, 3 . . . 4, 5,
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L



Posts: 145

PostPosted: Mon Aug 21, 2006 10:10 am    Post subject:

About time someone actually played the darn thing.

Here are some clues:

* There is a key underneath a stone soldier somewhere.
* There is also a key guarded by some black demons.
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glitch



Posts: 216

PostPosted: Mon Aug 21, 2006 2:35 pm    Post subject:

L wrote:
About time someone actually played the darn thing.

yeah, sheesh, what a waste that noone's paying attention here. c'mon people, you Zelda-heads should beat this before i do!


Here are some clues:

* There is a key underneath a stone soldier somewhere.
* There is also a key guarded by some black demons.


get!

and your waterfall room had me awe-struck after that. that room looks so authenticly '86 that well uhm... wow, perfect.
then i got killed by those flying saucers in a nearby lava/quicksand(?) room. and it's late here so i'll quit for now and go have nightmares about the faceless Zola in the Aquatius room.

i'm a bit short on Zelda-skills i guess, i die way much. am i missing exotic items or are there a lot of doors and locks in there that you simply can't reach and are just to confuse/distract/decorate? kinda like the idea.

also, got stuck again, but i guess that's my own fault: 2 screens east of starting point, leave the screen walking west on the lowest tile-row, end up in tree in lower-right part of next screen, then walk down one tile and you're stuck. guess i shouldn't screw around with these empty black screens (but i kinda like to...).
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L



Posts: 145

PostPosted: Tue Aug 22, 2006 10:48 pm    Post subject:

The lava room is where you should go.

Here's another hint: use arrows on tough enemies - they do twice the damage of the sword.

Also, the dragon's name is Aquamentus.
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glitch



Posts: 216

PostPosted: Wed Aug 23, 2006 2:12 am    Post subject:

oh my you're right i'm confusing Greek dragon names into Latin again...
(will check the european manual if i ever find it again cause i'd swear it said Aquatius, among like a zillion other errors.)

but!
stepladder get!
and then the wizard in the next room killed me in one shot while my hearts were all full. bitch...

and then i cheated a bit cause curiosity>skill.
the wizard made me do it, i swear.

?
when i go through the west door in the room with the heart-container, i move 2 rooms to the left on the map. also, after picking up the container, the room keeps blinking red on the map. is there something more there? haven't found a way yet to get through that large key-hole block 3 rooms in...

i like this dungeon (that is, "below the Pyramid", haven't seen much of the other yet). got nice atmosphere and puzzles. don't know if you plan on extending this quest still now that the whole project seems kinda abandoned, but if you do, here's 2 more weird things i ran into (if i'm annoying you out of your skull with these things, let me know and i'll shut up):

walking off the edge in the screen east of the screen where walking off the edge transports you to the "next time stay away from the edge of the universe" man transports you into the bomb bag store! huh!

upon entering the "pyramid of power" part, i got stuck in Zelda. there, i said it. now everyone wants to play this quest. i had to wall-cheat my way out. nice intro story there though. ^-^
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L



Posts: 145

PostPosted: Wed Aug 23, 2006 5:25 pm    Post subject:

Here's how to get to the Pyramid of Power area normally: Use cheats to give yourself the silver arrows, the recorder, the raft, the stepladder, the magic shield, the power bracelet, the blue ring, 12 heart containers, lots of bombs and the magic sword. Go to the waterfall room and play the recorder.

Proceed from that point with cheats off, please.

Be on the lookout for the "Pay me and I'll talk" lady. (Clue: you'll need to drop a bomb somewhere.) She'll clue you into escaping the labyrinth in the pyramid.
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glitch



Posts: 216

PostPosted: Fri Aug 25, 2006 12:59 am    Post subject:

L wrote:
Here's how to get to the Pyramid of Power area normally: Use cheats to give yourself the silver arrows, the recorder, the raft, the stepladder, the magic shield, the power bracelet, the blue ring, 12 heart containers, lots of bombs and the magic sword. Go to the waterfall room and play the recorder.


what?
i kinda just like bought the power-glove for a gazillion rupees at some old man who told me to get out (using ancient spacebar magic in the cheat console for many rupee (it's a secret to everybody, ok?)); and then shoved some rocks around on top of the pyramid.

but i'll try the "conventional" way next time. ^_~

that is, when i'm back from switserland in 10 days or so.
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Slyphglitch



Posts: 13

PostPosted: Tue Aug 29, 2006 4:45 pm    Post subject: Still alive...

Is this project still alive? I was working on a dungeon then my life fell into the darkness known as "World of Warcraft". I have since climbed out the abyss.

Is anyone still working on this project or is this turning into a free for all?
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L



Posts: 145

PostPosted: Sat Sep 02, 2006 12:17 am    Post subject:

Finish your dungeon and upload it somewhere and I'll play it.

I don't think the actual "compilation" goal is going to follow through, though.
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L



Posts: 145

PostPosted: Sat Sep 23, 2006 8:43 am    Post subject:

Alright, time for us all to be honest here.

Let's unsticky this topic and give it a Viking funeral.
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Ethoscapade



Posts: 627

PostPosted: Sun Oct 29, 2006 8:01 pm    Post subject:

i want to do this

i never go in this forum, ordinarily. somebody linked it.

is it too late to do this.
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MrBlarney



Posts: 133

PostPosted: Sun Oct 29, 2006 9:37 pm    Post subject:

Seconded? I've only started entering this forum since professor_scissor's release of Zombie City Tactics and only just recently found out about this topic. I haven't read through the thread at all, but it sounds like an interesting project... although it also sounds like there may be a problem with 'too many cooks'.
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L



Posts: 145

PostPosted: Mon Oct 30, 2006 2:42 am    Post subject:

Yeah, sure, why not?

Use the latest beta version. Go to the Armageddon Games forum and find out how to use the editor. (Warning: there's a lot of internal inconsistencies you have to learn about, such as Map coordinates vs DMap coordinates when making warps.)

Originally dessgeega imposed a "1986-only" rule, where you can only use items and enemies that were in the NES game. Just to reward people who are actually going to be continuing this darn thing, I say let's bring in some of the new stuff.

The current dungeons are Undead Kingdom (Magic Shield), Pol Temple (Book of Magic), Raf (Power Bracelet), and my masterpiece the Pyramid of Power (Stepladder, Magic Key, Final Boss).

P.S: Enemies are listed by name. Here's a translation key.
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