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Cycle
Posts: 1574
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Posted: Mon Jul 17, 2006 10:04 pm Post subject: |
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guys, in this post I make a post about grinding.
I did plenty of grinding in my bedroom last night, if you catch my drift! |
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taidan
Posts: 493
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Posted: Mon Jul 17, 2006 10:05 pm Post subject: |
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Cycle wrote:
guys, in this post I make a post about grinding.
I did plenty of grinding in my bedroom last night, if you catch my drift!
Did you finish it off with an Indy Nosebone? |
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ReroRero
Posts: 2148
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Posted: Mon Jul 17, 2006 10:07 pm Post subject: |
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| Or a dribble dribble half-dick (with a half-dick twist)?. |
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Deets
Posts: 605
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Posted: Mon Jul 17, 2006 10:36 pm Post subject: |
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Giant Enemy Crab wrote:
You try playing Ridge Racer on Hard or Oni and then tell me you don't feel buff enough to punch through a Hummer afterwards.
I didn't, and the controller registered far fewer notes than I would have liked. Etc. |
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dessgeega
Posts: 3317
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Posted: Mon Jul 17, 2006 10:53 pm Post subject: |
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| panzer bandit is like guardian heroes minus the boring. |
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Scratchmonkey
Posts: 2229
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Posted: Tue Jul 18, 2006 2:58 am Post subject: |
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The last few days have been lost in a haze of Football Manager and Escape Velocity: Nova.
FM, I've mentioned. Escape Velocity was a shareware game released way back in the day by Mac-shareware group Ambrosia Software. The basic idea was to take something like Tradewars, mash it onto Asteroids-esque 2D gameplay (only far more complex) and set it in a large galaxy with loads of political intrigue, with the player free to be a trader, pirate, explorer or affiliated with any number of competing factions.
Then they made a sequel, Escape Velocity: Override, which was along the same lines and pretty good in its own way. Then they made EV: Nova, which was the first entry to be ported over to Windows machines. It's bigger, more alien races, more missions, etc. etc.
Like most open-ended games, it has absolutely no qualms with completely and utterly fucking the player over for no other reason that plain bad luck (this is what I'm kind of upset that Oblivion lacks). For instance, you might start the game in the same system as some pirates, who will almost certainly blow you up. Revisit this scenario with pirates replaced by hostile alien races and you have a situation where if you don't know anything about the system you're jumping into, you've got a serious chance of getting fragged.
You need to plan ahead as well, since if you run out of fuel, you could be stranded in deep space, dependent on contacting passing ships to help you and if there aren't any passing ships, well, too bad. Thankfully it defaults to a safe mode, which makes things easier, even if there are ways to completely fuck yourself over if you're creative/exceptionally stupid.
Because of the latter behavior, my best character is stuck deep in alien space surrounded by aliens who won't help, having landed on a barren alien planet and since you save when you land on a planet, I'm totally screwed. That said, I'm having a lot of fun with my current game, piloting a small and manueverable craft around the edge of the galaxy, just finding whatever might be out there.
You guys should check it out, mainly because it's shareware and if you don't like it, no loss:
http://www.ambrosiasw.com/games/evn/ |
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ReroRero
Posts: 2148
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Posted: Tue Jul 18, 2006 3:02 am Post subject: |
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| I drew what I played today. |
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Brock
Posts: 421
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Posted: Tue Jul 18, 2006 5:28 am Post subject: |
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I used to play the hell out of the Tony Hawk games, and...yeah, I think 2 probably is sort of the pinnacle.
Though I will agree that 3 had some great music and levels, though I'm kind of partial to the music in the first. 4 and the Underground games didn't do a whole lot for me. I mean, I just don't see the appeal of racing around as Jesse James on a rocket-powered Segway. On paper it sounds pretty cool (I mean, Segway), but the execution and mere inclusion are kind of baffling and unnecessary.
I haven't played Wasteland, but I take it that it follows the superflous Underground games?
Also, 3 does seem to have the best editor. After 3, it seems like they really restricted the character proportions, killing any chance of making a skateboarding Fat Albert or the like. |
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glitch
Posts: 216
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Posted: Tue Jul 18, 2006 5:51 am Post subject: |
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i played Rez. i've known Rez for years, seen a friend play it, a lot. we'd sit in the dark and he'd throw me the trance vibrator (with which i never did anything indecent, mind), he'd play and i'd stare and it was awesome. now it's super cheap at play-asia and since i bought a jap ps2 a while ago, he decided that i had to have it, and bought it for me as a present.
so last night i put my monitor in yoko-position (god that looks weird), and took Rez for a spin. and it totally nerves me out. i don't know what it is about this game, but whenever something shoots at me i just bounce around in panic and i totally miss out on the pretty scenery. i guess with enemy bullets moving that slow there's way too much time for me to realise that that projectile over there is gonna totally kill me if i don't get it under my cursor in time, and freak out over it. i was completely exhausted after level one and had to take a go at Mushihimesama's maniac mode before i could even sleep.
i think i'll copy his save-file and stick to travelling mode from now on. or have him play it here. or something. but god it's beautiful. |
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Moogs
Posts: 928
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Posted: Tue Jul 18, 2006 5:54 am Post subject: |
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I beat King Kong last night.
That was like a goddamn survival horror game for me thanks to those giant centipedes. |
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Cycle
Posts: 1574
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Posted: Tue Jul 18, 2006 6:11 am Post subject: |
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The best part of EVN is the plug-ins that let you play the first two games on windows. Because they are so much better. |
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taidan
Posts: 493
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Posted: Tue Jul 18, 2006 6:42 am Post subject: |
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Teh Brock wrote:
I used to play the hell out of the Tony Hawk games, and...yeah, I think 2 probably is sort of the pinnacle.
Though I will agree that 3 had some great music and levels, though I'm kind of partial to the music in the first. 4 and the Underground games didn't do a whole lot for me. I mean, I just don't see the appeal of racing around as Jesse James on a rocket-powered Segway. On paper it sounds pretty cool (I mean, Segway), but the execution and mere inclusion are kind of baffling and unnecessary.
I haven't played Wasteland, but I take it that it follows the superflous Underground games?
Also, 3 does seem to have the best editor. After 3, it seems like they really restricted the character proportions, killing any chance of making a skateboarding Fat Albert or the like.
Can't compare Wasteland to the Underground games, but it seems to be similar. The story is a huge part of the game, and a few jokes actually manage to to be clever, but most of it is silly. It doesn't look quite as immature as the Underground stories though.
Even more control options and moves, though again, I rarely use them in favor of the classic scheme I know the best. The game tries to make things "open ended" by letting you skate the whole city seamlessly, going on missions and doing random stuff whenever you want. Kind of a nice idea. The problem with story mode is that you start off more crippled as a skater than in any other game. Clothes, moves, stats, these are all things that take some more time than in the past to earn, and most of the missions are there just to teach you the million different moves you can do. I've played this game four times already; I just want to skate.
Like I said, 4 seemed to be the last game for the fans. Wasteland, even on the hardest difficulty, is too easy and hand holding for my tastes. |
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Scratchmonkey
Posts: 2229
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Posted: Tue Jul 18, 2006 11:59 am Post subject: |
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Cycle wrote:
The best part of EVN is the plug-ins that let you play the first two games on windows. Because they are so much better.
Links pls. |
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SJ
Posts: 414
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Posted: Tue Jul 18, 2006 12:06 pm Post subject: |
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dessgeega wrote:
like guardian heroes minus the boring.
I played Guardian Heroes (2-player) for the first time yesterday, and I must say I loved the hell out of it.
I had no idea it would do as good a job mixing the JRPG form, beat 'em up, and fighting game. We played a couple of sessions, and I was impressed that Han with the special sword at the beginning actually made a nice difference in combat. That's a real nice JRPG'y touch!
Since I totally missed the Saturn, playing games on it now is like looking into the alternate 2d future-past that could have been. |
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Clash!
Posts: 631
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Posted: Tue Jul 18, 2006 1:23 pm Post subject: |
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| woops, double post |
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Clash!
Posts: 631
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Posted: Tue Jul 18, 2006 1:24 pm Post subject: |
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antitype wrote:
Yoshi's Island took that even further.
I just played through this again recently on the GBA, and I really disliked the underground stuff in that game. It felt to closed in and claustrophobic, while it makes sense because they are caves, everywhere in the game thats inside feels claustrophobic, even the castles. But in 3 and World the caves and castles felt like they gave me room to explore and like I was actually finding my way through rather than fallowing a line. The stuff that had lots of room and skies were the best in YI I think, or that showed distance. Especially level levels with all the geese flying in the background, as well as those levels with the really far off chain-chomps that leap at you. The rest of the game your in the woods, or in caves, or in other places where you feel jammed into somwhere. Super Mario World and 3 felt like it could be a 3D world if they wanted it to, like I could suddenly turn and walk into the background. YI felt flat, but Yoshi Touch and Go feels a lot better in terms of environments I think.. I still have yet to play NSMB however.
Oh and my copy of Kuru Kururin Paradise showed up today. This game is great. I love that Bird Helicopter pilot, he could have been a star. |
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Cycle
Posts: 1574
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RamsusAD
Posts: 106
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Posted: Wed Jul 19, 2006 1:42 am Post subject: |
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3rd Strike at MGL.
Usually try and go twice a week, some really good players like Ricky Ortiz and Emphy were there tonight as well as the usuals, and my homie from school with the beast Yang.
Good times, but I wish I was near FFA. :( |
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schild
Posts: 536
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Posted: Wed Jul 19, 2006 3:56 am Post subject: |
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I played Persona 3 today.
It was fucking traumatic. |
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Pijaibros
Posts: 968
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Posted: Wed Jul 19, 2006 7:23 am Post subject: |
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I managed to find a copy of Everblue 2. I wasn't even looking for it, mainly killing time between trains. I've been wanting this when it was a new release, but had simply forgotten about it until recently.
Thanks to the high praise from Szczepaniak and it being summer, it was a nice surprise to find a sealed copy at a Gamestop. Pretty cheap, too.
I'm jealous. Arcade fighting is dead in my world. I did get stomped on Live yesterday, however. Man, I go accomplish other things for several weeks and suddenly the world is against me in this game. Nothing clicks. |
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boojiboy7
Posts: 1104
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Posted: Wed Jul 19, 2006 8:16 am Post subject: |
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| Man, Pijai, I wish there was a decent fucking fighting arcade here in Cleveland. The search continues... |
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taidan
Posts: 493
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Posted: Wed Jul 19, 2006 8:20 am Post subject: |
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boojiboy7 wrote:
Man, Pijai, I wish there was a decent fucking fighting arcade here in Cleveland. The search continues...
I'm still looking for one in Baltimore that doesn't require me driving across the city or going into DC. |
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bort
Posts: 319
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Posted: Mon Jul 24, 2006 12:28 pm Post subject: |
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schild wrote:
I played Persona 3 today.
It was fucking traumatic.
elaborate please!
edit: huh. i searched to see if anyone mentioned persona 3 and didnt realize this was in thread fighter zero. not sure if you're supposed to bump things here so sorry! |
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