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review: portable island: tenohira no resort (PSP)
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108



Posts: 2600

PostPosted: Thu Sep 07, 2006 2:45 am    Post subject: review: portable island: tenohira no resort (PSP)

this space reserved for a link to the review. once i put the review up.

no. it's not dead rising. in fact, it's something much scarier.

EDIT: the game is portable island: tenohira no resort for PSP.

review is here.

go!!

frontpage post is this:

frontpage wrote:
So basically there's a game for PSP by Bandai-Namco Games, what's called Portable Island: Tenohira no Resort. That means "Resort in the palm of your hand." This is an article about that game. Maybe it's a review. Maybe it's not. It certainly uses the F-word a whole lot, so if that sort of thing scares you, you might not want to read it. It's also very, very long and deals mostly with hypothetical things some might find inane. Though really, do you really want to read a review of a game about a vacation on an island? An island where you're all alone? You want to know about the graphics and sound, and how it plays?

Here's the capsule review, then: the graphics are boring. Not as good as real life. The sound is alright, though the PSP has a serious volume problem. The smell isn't right -- a real ocean should smell a lot different. The gameplay is "a mixed bag" and the inclusion of musical instruments feels weirdly insulting to anyone who has ever owned a toy ukulele. The producers were sanctimonious enough to pretend people were calling it "Boku no natsuyasumi for adults," though they were mostly faking that, because Boku no natsuyasumi is already for adults. The next thing you know they're going to make a game about putting on shoes and say that their mothers called it "Animal Crossing for girls." Then they'll make an action game with a darkness sensor and pay a magazine to give it a glowing review that calls it "Boktai for people who don't want to go outside."

So yes, click here to read an article with its head up its own rear-end about a game that has its head up its own rear-end.

In other world news, summer will be over in fourteen days. Go find some place the sun still shines hard, and stand there for a while, and feel the heat fade, like it's supposed to.


check it out, if you like!!

it's insertcredit.com's first ZERO STARS review!!
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Toto



Posts: 498

PostPosted: Thu Sep 07, 2006 4:26 am    Post subject:

Is it D2?
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aderack



Posts: 5018

PostPosted: Thu Sep 07, 2006 9:18 am    Post subject:

Is it Magic Carousel?

Because I was going to do that.
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exodus



Posts: 385

PostPosted: Thu Sep 07, 2006 6:41 pm    Post subject:

there you go
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thecalamitouskid



Posts: 117

PostPosted: Thu Sep 07, 2006 6:54 pm    Post subject:

I am from a tropical island and demand this game be reviewed on a tropical island. So someone buy me a ticket home plz.

So what is there to say, WWWWWWn

I agree, the pacman load screen is ridiculous!
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108



Posts: 2600

PostPosted: Thu Sep 07, 2006 6:55 pm    Post subject:

exodus wrote:
there you go


i was just about to do that myself!!

toHO

i think i'm going to email you in about five minutes!! stand ready!!
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108



Posts: 2600

PostPosted: Thu Sep 07, 2006 6:59 pm    Post subject:

i hope to read many hate mails that call me a "DOOSHBAG" for taking "NINETEEN PARARAGRAPHS" to get to the game i'm reviewing. i wrote it for those people. i wrote it for the paragraph-counters.
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ReroRero



Posts: 2148

PostPosted: Thu Sep 07, 2006 7:14 pm    Post subject:

You could have cut out all the filler and had the words 'fuck' and 'you' left.
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108



Posts: 2600

PostPosted: Thu Sep 07, 2006 7:20 pm    Post subject:

or i could have just provided a link to my final fantasy vii advent children review.
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mechanori



Posts: 623

PostPosted: Thu Sep 07, 2006 7:25 pm    Post subject:

I've always wondered what a video game without goals would be. A Grand Theft Auto with no missions, no stars, no police. You know, like the running game. Nintendogs made it pretty clear that even if it is a game about taking care of a dog, there has to be an underlying drive, an underlying something, to bring the simulation to life. Nintendogs managed it surprisingly well, although the underlying drive was staring you in the face in the menu. The same goes for Animal Crossing.

I've always wanted a game like Portable Resort to exist, but I've realized that it is nearly impossible to make something like that engaging, because (as you said) this is not virtual reality. This is a PSP with buttons and a screen.

MMOs solve the problem differently. The underlying drive is social interaction. Games that really are beautiful solve the problem differently. Think Shadow of the Collossus: the underlying drive is the desire to see more nice things. I still turn on SotC every now and then to ride Agro around, find pretty places, look at the scenery. The next gen is particularly exciting because both of these underlying drives can be enhanced, and even combined. Imagine riding around on a gorgeous overworld, chatting with a friend, telling them to follow them north, they've found a nice garden there.

Hmm.
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ReroRero



Posts: 2148

PostPosted: Thu Sep 07, 2006 9:33 pm    Post subject:

108 wrote:
or i could have just provided a link to my final fantasy vii advent children review.

But that would be akin to saying 'fuck this'.
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108



Posts: 2600

PostPosted: Thu Sep 07, 2006 10:05 pm    Post subject:

ReroRero wrote:
108 wrote:
or i could have just provided a link to my final fantasy vii advent children review.

that would be akin to saying 'fuck this'.


it was a pretty good review, anyway.

oh, here it is, for those who haven't read it.
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Dark Age Iron Savior



Posts: 3148

PostPosted: Thu Sep 07, 2006 11:05 pm    Post subject:

Great read, and somewhat surprisingly review-like. Although that's perhaps just my imagination.

Speaking of imagination, reading it basically set off little fires () in my head, especially with things like:

Yet the basic premise feels like it might not be a bad idea in an actual game: if a game set on a tropical island would use your mp3s as background music during gameplay, interrupting them sometimes with tropical weather reports, it would be kind of neat.


That's the kind of thing that makes me feel like I have motors revving in me, that has part of me thinking "Yeah, we could go somewhere with this...."

I also have to kind of wonder how many of the ideas that went into the game could get redeemed karmically by rebirth in a more traditional video game-style.....game.

I'm thinking something like Little Computer People meets Johnny Castaway meets an unsolvable mystery meets.....a actual videogame. And I guess Ganbare Neo Poke-kun or whatever. And, of course, Portable Island.

Like some kind of glorified flash game where you propel an unspeaking character around the island to do various things and then watch closely to see him/her do them. Perhaps when you ask him to lay on a bed, he takes a nap, during which he tosses and turns, then wakes up suddenly, upset. Perhaps when you have him play the guitar, he begins to pluck out a tune, gets a note wrong, and then sighs deeply to himself. Perhaps he acts deathly afraid of the water and the closer you get to it, the slower he walks until he starts shaking his head and shivering.

And all the time, the player wonders why. And maybe they get answers, and maybe they don't.

.....

I'm going to think about this way too much.
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Handsomejetproject



Posts: 13

PostPosted: Fri Sep 08, 2006 12:25 am    Post subject:

After reading the review the only thing I thought was that the ad on subway car doors is no longer Portable Island, but Minna no Tennis. But it would be funny if a video game review about something that isn`t really a video game angers people who say they like video games.
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Intentionally Wrong



Posts: 673

PostPosted: Fri Sep 08, 2006 12:33 am    Post subject:

Have you seen that show, "Azumanga Daioh"? The inane schoolgirl almost-commedy? I only ask because there's a character in it named Osaka who's the kind of character who appeals to the sort of person who shouts "I need scissors! 61!" at random intervals.

The reason I mention Osaka is because a couple years back, someone sent me a program that was kind of an Osaka screen saver. I think it was Korean. Osaka was in a little house and she'd walk around randomly and occasionally do something that might be interesting. The program provided a little bit of interactivity, in that she'd occasionally leave the house to earn money, which you could use to buy her things, like a lightsaber or a teleporter or a big knife.

Anyway. This reminds me of that. The Osaka simulator's probably more interesting, though, because the player lacks control, and you don't know what she's capable of doing until she actually does it. And then, you know. The novelty wears off.
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Shapermc



Posts: 2450

PostPosted: Fri Sep 08, 2006 9:12 am    Post subject:

So you forgot to say "fuck you" about the mini-game of Pac Man in RR6 controlling better than their full XBLA version.

And I sent you an email.
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DaleNixon



Posts: 766

PostPosted: Sat Sep 09, 2006 9:07 am    Post subject:

Tim, you are one spiky bastard. And I love this review.
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Mr. Pointy



Posts: 191

PostPosted: Sat Sep 09, 2006 9:12 am    Post subject:

I liked it. I figure that to write about a game like Portable Island, you need to go off into various tangents about random shit.
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108



Posts: 2600

PostPosted: Sat Sep 09, 2006 12:21 pm    Post subject:

DaleNixon wrote:
Tim, you are one spiky bastard. And I love this review.


yeah, i'm spiky alright, and sometimes spiny. i hurt myself sometimes.

i am very glad you liked the review!! there is another one coming, probably this week!!

it miiiiight be of dead rising.
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108



Posts: 2600

PostPosted: Sat Sep 09, 2006 12:23 pm    Post subject:

Shapermc wrote:
So you forgot to say "fuck you" about the mini-game of Pac Man in RR6 controlling better than their full XBLA version.

And I sent you an email.


oh.

oh.

oh god.

i fucking PLAYED that XBLA version. shit, that made me want to shit a brick of SHIT.

i should have mentioned it.

fucking pac-man. fuck you, namco.

also, i have read your email and found it interesting yet did not reply because of a very slow computer and the fact that this roadside shack i'm squatting in here is on fire and i probably don't have too much time to work with
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oligophagy



Posts: 110

PostPosted: Sun Sep 10, 2006 10:43 pm    Post subject:

one video on the game's website shows your robotic butler (i like this concept) building shelter. that sounds dangerously like potential disappointment and also work!
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Psiga



Posts: 3990

PostPosted: Sun Sep 10, 2006 11:22 pm    Post subject:

I'm too detatched to write a large review of a very large review, though I'll say some things! I enjoyed how many interesting ideas were brought up. Lots of thought-provoking concepts, going beyond the usual descriptions of games that you get in normal reviews, and hyperbole/bullshit/irrelevance that you get in normal "Tim Rogers" reviews. Not that those other things weren't included! Because hell, there were so many paragraphs that you really did put all that stuff in there.

COPYRIGHT 2006 BANDAI-NAMCO
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brainiac



Posts: 941

PostPosted: Sat Sep 16, 2006 10:01 pm    Post subject:

wow hey entertaining review. i skimmed it the other day, then skimmed it a little bit more today, then looked at the official portable island website and thought "hmm that looks like a tropical-themed screensaver crossed with an alarm clock and sort of terrible," then i read through the whole review. yeah. railed against with gusto.

reminds me of internisus's "i am tired of being killed" thread in real bout. no goals, no pressure, just look at stuff and interact somewhat. the non-game videogame freed from the shackles of goal-ness. sounds sort of terrible. as a videogame. if they were to market it as a screensaver-slash-alarm-clock, then okay. maybe.

and yeah. COPYRIGHT 2006 BANDAI-NAMCO.
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108



Posts: 2600

PostPosted: Sun Sep 17, 2006 10:12 am    Post subject:

Psiga wrote:
irrelevance


everything is irrelevant, sometimes

OMG

brainiac wrote:
yeah. railed against with gusto.


and then, the night it was posted, i ATE at gusto.
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Rud13



Posts: 3277

PostPosted: Sun Sep 17, 2006 10:51 am    Post subject:

People do that.

You know, eat pigs.
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