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The Pending Release Thread
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aderack



Posts: 5018

PostPosted: Sun Sep 10, 2006 3:09 am    Post subject: The Pending Release Thread

This is the thread to point out and dwell on games that are going to come out within the next month or so. Without a thread like this, we might all miss games like Cooking Mama. And we wouldn't want to do that!

What else is about to come out? Or just did? Besides Ultimate Ghosts 'N Goblins?
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Baron Patsy



Posts: 573

PostPosted: Sun Sep 10, 2006 4:09 am    Post subject:

Rocket Slime!
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mechanori



Posts: 623

PostPosted: Sun Sep 10, 2006 9:53 am    Post subject:

Baron Patsy wrote:
Rocket Slime!


Yes!! And Contact!!

EDIT: Except both were pushed back. Rocket Slime goes to 9/19 and Contact to 10/10. Okami was delayed too, but after I heard it was a polished Zelda clone with a 30 hour playtime, I slowly backed away.
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Rud13



Posts: 3277

PostPosted: Sun Sep 10, 2006 10:14 am    Post subject:

IF you don't buy Okami originality in games dies.
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Shapermc



Posts: 2450

PostPosted: Sun Sep 10, 2006 11:15 am    Post subject:

Rule of Rose hits stores on 9/12
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Pijaibros



Posts: 968

PostPosted: Sun Sep 10, 2006 11:28 am    Post subject:

Am I the only one who cares about Maximum Impact 2 arriving on 9/19?

After a whipping me into a froth with such an entertaining/informative thread, I though there'd be more people looking forward to it. Or did all of you who did look forward to it, import it?

Also Megaman ZX arrives the same day as Rule of Rose! I don't know about you guys, but even after 20 years I still get excited when a new Megaman arrives.
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Shapermc



Posts: 2450

PostPosted: Sun Sep 10, 2006 11:32 am    Post subject:

Let's just kill atlus games with one post, because a lot is coming out in the next couple months:

Devil Summoner: 10/10
Summon Night: Swordcraft Story 2: 10/10
Touch Detectives: 10/17
Yggdra Union: 10/31
Super Robot Taisen 2: 11/14

EDIT:

Also

Capcom Classic Mini 10/10 (only $20)
Pokemon Mystery Dungeon (hell-fucking-yeah) 9/18 (GBA and DS)
Scurge: Hive 10/24
Legend of Spryo: A New Beginning 10/10
Phantasy Star Universe (360) 10/24
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tacotaskforce



Posts: 571

PostPosted: Sun Sep 10, 2006 11:33 am    Post subject:

I was going to buy Maximum Impact when it came out but I've spent too much money this month on softmodding my Xbox. Although I am still interested in .hack G.U. on the 24th of next month. Possibly interested enough to purchase it over Contact!
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Shapermc



Posts: 2450

PostPosted: Sun Sep 10, 2006 11:55 am    Post subject:

OH OH OH! Taito games…

Shit I feel like a tool for not mentioning them:

Bubble Bobble Evolution (PSP) 9/26
Bubble Bobble Revolution 09/26
Rainbow Islands Revolution 09/26

I will most likely buy all these.

And
Powerstone Collection 10/3
Mario vs Donkey Kong 2: March of the Minis 9/25
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Pijaibros



Posts: 968

PostPosted: Sun Sep 10, 2006 12:54 pm    Post subject:

Shapermc wrote:

Powerstone Collection 10/3


Why the hell is this not on any Xbox system over Live? Why must you give that thing all your love, Capcom!? It's like the Dreamcast all over again. Only I don't own the blasted system :(
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aderack



Posts: 5018

PostPosted: Sun Sep 10, 2006 1:23 pm    Post subject:

Pijaibros wrote:
Am I the only one who cares about Maximum Impact 2 arriving on 9/19?

Oh hell. I forgot it was even coming out here. Yes, that's way up on the list.

So Rule of Rose, Max Impact 2, Contact, Cooking Mama, and Rocket Slime. Awesome. Touch Detectives, maybe.

What the hell is Yggdra Union? And Capcom Classic Mini? Or Scurge: Hive?
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mechanori



Posts: 623

PostPosted: Sun Sep 10, 2006 1:37 pm    Post subject:

Rud13 wrote:
IF you don't buy Okami originality in games dies.


Are you being serious?
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Shapermc



Posts: 2450

PostPosted: Sun Sep 10, 2006 2:11 pm    Post subject:

aderack wrote:
What the hell is Yggdra Union? And Capcom Classic Mini? Or Scurge: Hive?

Yggdra is the (non)sequel to Riviera. Capcom Classic Mini is the NES version of Strider, Bionic Commando, and Mighty Final Fight on one GBA cart. Scurge: Hive has potential: exploation, action, shooting, all that good stuff. It was originally slated for the GBA but it just passed up its release date of october last year. It showed up as a DS game recently and then suddenly has a street date.





EDIT: (non)
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winkerwanker



Posts: 2414

PostPosted: Sun Sep 10, 2006 2:41 pm    Post subject:

Rud13 wrote:
IF you don't buy Okami Zelda clone games die.
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Dark Age Iron Savior



Posts: 3148

PostPosted: Sun Sep 10, 2006 3:05 pm    Post subject:

Shapermc wrote:
Yggdra is the sequel to Riviera.


not quite. It's a strange (but praised) strategy RPG by the guys who did Riviera, but it's not related in anyway.

Also, um, Scurge Hive has been slated to be a dual release (GBA/DS) since it was announced. Here's hoping that works out for it, instead of against it...

winkerwanker wrote:
Rud13 wrote:
IF you don't buy Okami Zelda clone games die.


winkerwanker eat a lovely dick, etc
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aderack



Posts: 5018

PostPosted: Sun Sep 10, 2006 3:22 pm    Post subject:

Scurge Hive looks pretty awesome. Like a knock-off of Landstalker made by Capcom.
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Crazy Bacon Lips



Posts: 783

PostPosted: Sun Sep 10, 2006 3:46 pm    Post subject:

But with a lot less bears and a lot more killing.
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aderack



Posts: 5018

PostPosted: Sun Sep 10, 2006 3:55 pm    Post subject:

That's only good if death result in "WOH!" sound.
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TOLLMASTER



Posts: 1977

PostPosted: Sun Sep 10, 2006 3:57 pm    Post subject:

Dark Age Iron Savior wrote:
Shapermc wrote:
Yggdra is the sequel to Riviera.


not quite. It's a strange (but praised) strategy RPG by the guys who did Riviera, but it's not related in anyway.



Just to chime in here, Yggdra Union doesn't really play like other SRPGs. For one thing, your ability to move is limited to certain avenues, instead of a very large map, so planning is key. You also don't have special attacks (or at least not like we're used to having them), but your character units fight it out similar to (but different from) the Ogre Battle games. And you don't fight to kill, but to decrease morale; if you win by a large margin, the enemy's morale decreases more than it normally would and will be removed from the map more quickly.

And there are cards that affect battle power and movement, but I'm not sure on how they work, exactly.

Basically, it looks as unique as Riviera did.

EDIT: http://www.gamesarefun.com/gamesdb/review.php?reviewid=547
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BalbanesBeoulve



Posts: 2126

PostPosted: Sun Sep 10, 2006 4:23 pm    Post subject:

Yggdra Union is the game i'm most looking forward to this season. That and Pokemon Mysterious Dungeon.
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LegatoB



Posts: 1546

PostPosted: Sun Sep 10, 2006 4:49 pm    Post subject:

I had no idea the Pokemon Mysterious Dungeon game was coming out so soon. That has real potential.
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108



Posts: 2600

PostPosted: Sun Sep 10, 2006 7:45 pm    Post subject:

Man this thread is totally useless for me because all these games came out months or years ago, because I live in the future.

Anyway, Project Sylpheed and Pokemon Diamond / Pearl are coming out on the 28th!! That's slightly over two weeks away!

I will be buying Sylpheed, and Pokemon, though I'm not sure if I'm going with Diamond or Pearl. Probably Diamond. I don't know. I chose Gold over Silver way back when, because Gold is traditionally more valuable, and I couldn't make a choice between Ruby and Sapphire because, I mean, who cares? Diamond and Pearl, though -- Diamond is obviously worth more, so yeah.
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BalbanesBeoulve



Posts: 2126

PostPosted: Sun Sep 10, 2006 8:06 pm    Post subject:

The fact that Pokemon doesn't get a simultaneous US release is retarded. It sells more here than in japan. It better be over here before christmas though. New pokemon + DS Lite + christmas = Nintendo Wins.
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108



Posts: 2600

PostPosted: Sun Sep 10, 2006 8:50 pm    Post subject:

BalbanesBeoulve wrote:
The fact that Pokemon doesn't get a simultaneous US release is retarded. It sells more here than in japan.


Well, it is a Japanese game made by Japanese people in Japan, and as such, its default language is Japanese. So they have to translate it. And the thing about Pokemon is it's not like a totally linear RPG with a script for the story and the townspeople; there are little things that they're tweaking right up until two weeks or so before the release. The way a careful company like Nintendo works is, they don't bother translating anything in the game at all until the version deemed worthy of putting on store shelves is pronounced completed.

So I'd say it's a pretty good policy!!

If they finished the game and then held back its Japanese release so that the English translation could get finished and they could be released simultaneously, I'm sure there would be some Japanese kids who would call such a practice "retarded"!!

I am curious now if it truly is the case that Pokemon sells better in America. So I did a little internet research!

Japan:

GB Nintendo Pocket Monster (Green, Red, Blue) 10.23
GB Nintendo Pocket Monster Silver 3.51
GB Nintendo Pocket Monster Gold 3.40
GB Nintendo Pocket Monster Yellow 3.16
GB Nintendo Pocket Monster Crystal 2.10
GB Nintendo Pocket Monster Card 1.39
GB Nintendo Pocket Monster Pinball 1.02
N64 Nintendo Pocket Monster Stadium 1.37
N64 Nintendo Pocket Monster Stadium Gold & Silver 1.14
GBA Nintendo Pokemon Fire Red / Leaf Green 2.91
GBA Nintendo Pocket Monster Sapphire 2.55
GBA Nintendo Pocket Monster Ruby 2.54
GBA Nintendo Pokemon Emerald 1.80

37.12 million copies total

US:


N64 Nintendo Pokemon Stadium 2.74
N64 Nintendo Pokemon Snap 1.91
GBC Nintendo Pokemon Yellow 5.10
GBC Nintendo Pokemon Blue 5.02
GBC Nintendo Pokemon Red 4.83
GBC Nintendo Pokemon Silver 3.85
GBC Nintendo Pokemon Gold 3.75
GBC Nintendo Pokemon Crystal 1.65
GBC Nintendo Pokemon Trading Card Game 1.16
GBA Nintendo Pokemon Ruby 2.03
GBA Nintendo Pokemon Sapphire 1.83
GBA Nintendo Pokemon Emerald 1.70

35.57 million copies total!!

So yeah, 37.12 million copies versus 35.57 is really, really close. Either way, yeah, they're selling a hell of a lot of games worldwide. Another five years and two sequels and they'll be able to brag about having sold 100 million copies worldwide.
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BalbanesBeoulve



Posts: 2126

PostPosted: Sun Sep 10, 2006 8:56 pm    Post subject:

Nice numbers, but you're missing fire red, leaf green, and all the gamecube games. Hmm, yeah, considering what a much smaller population Japan is, those numbers are amazing. While the GBA numbers are still impressive, its a pretty big drop from the original Pokemon's numbers.

Oh, and according to this article, they've already passed 100m. it says they were at 143 million back in May.
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108



Posts: 2600

PostPosted: Sun Sep 10, 2006 9:02 pm    Post subject:

BalbanesBeoulve wrote:
you're missing fire red, leaf green, and all the gamecube games


Yeah, well -- I only listed games that sold more than one million copies. So there are miscellaneous games missing all around. I didn't research that deeply. Just relaxed, tea-sipping research.

Also, I reckon portable games in general are a LOT more popular over here. You wouldn't know unless you saw it for yourself. I mean, what are the chances you see more than two people on any given city bus playing a DS or PSP or what have you? On a single train car in Japan, during morning rush-hour, bam, there's like ten people.

Also, three guys in my office are playing FFIII DS right this exact second.
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BalbanesBeoulve



Posts: 2126

PostPosted: Sun Sep 10, 2006 9:07 pm    Post subject:

I wonder if FF3 DS will have the legs other megahit DS games have had. FFXII capped out at less than 2.5m i believe. But there's been a bunch of DS games hitting or nearing 3m. Animal Crossing, Brain Age 1 and 2, and New Super Mario Bros are it, i think.
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tacotaskforce



Posts: 571

PostPosted: Sun Sep 10, 2006 10:05 pm    Post subject:

108 wrote:
I am curious now if it truly is the case that Pokemon sells better in America.


Considering the difference in population, you could say that Pokemon sells slignificantly better in Japan that the US.
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zebadayus



Posts: 672

PostPosted: Sun Sep 10, 2006 10:15 pm    Post subject:

Rocket Slimeis gonna be pimp.

I think that and Okami are the two upcomming games I'll be buying.

I'll get Pokemon Pearl when it comes out, though.
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108



Posts: 2600

PostPosted: Sun Sep 10, 2006 10:22 pm    Post subject:

BalbanesBeoulve wrote:
I wonder if FF3 DS will have the legs other megahit DS games have had. FFXII capped out at less than 2.5m i believe. [. . .] there's been a bunch of DS games hitting or nearing 3m. Animal Crossing, Brain Age 1 and 2, and New Super Mario Bros are it, i think.


Well, Square-Enix made kind of a dumb mistake and released only half a million copies of it, which proceeded to sell out. My research determined that they did this based on the sales of Seiken Densetsu DS: Children of Mana, which, in addition to blowing very hard, also sold only about 300,000 copies. They had estimated overnight sales of half a million. Now the damned thing is on clearance at most game shops. So yeah, Squeenix makes decisions based on how well their games do on a system, regardless of their games' quality (a problem with Japanese business is how they never admit (publically or internally) when a product is not "good"), or the quality of other games.

They should have known FFIII would sell based on the name alone. Plus, they actually put some muscle behind it.

See, they had assumed Children of Mana would sell half a million because it was a Square-Enix game; this isn't really arrogant so much as it's skewed common sense. They didn't take the time to study the market and realize that all the games they do sell on other platforms sell because of inadvertent "starvation" tactics. I mean, many people buy many PlayStation 2s for many reasons; the thing is, the PlayStation 2 sells to casual people mostly because there's one particular game for it they want. So you get legions of "if you think you like [game A], you'll probably like [game B]" games. This, then, leads to people beginning to believe that "[game A]" is the "real" thing, and so they begin to wait for a further installment, they begin to "starve" for it, and eventually, all the company has to do is make a game that is full of content (yes, for example, Kingdom Hearts 2, which certainly had some content), as opposed to just putting a blank DVD in a case, and it will sell a million copies in one day.

It's the simplest thing in the world!!

What the DS is doing, however, is providing a bountiful harvest of games that pick up momentum like a locomotive. They sell a hundred thousand copies one week, then two hundred thousand the next, et cetera et cetera. See, this isn't good for Square-Enix, who regularly produce schlock, because the market for DS games is pretty much completely different from the market for PlayStation 2 games. The people buying three million copies of New Super Mario Bros. or Animal Crossing, for the most part, did not lurk on messageboards before making the decision to buy. Instead, they played the game on a friend's DS, or used the DS Download station at their local electronics store to download a demo and play it at home after taking a bath or eating some vegetables. They let it sink in over the course of a few weeks. They think, I'd like to play that again. They go to the DS Download station next time they're in the vicinity, and then just think, nah, why not buy the game? Then they made the purchase.

I'd like to use this paragraph to point out again how crucially important the DS Download stations at electronics stores / supermarkets have been in this strategy. People download a demo of Brain Training, and then eventually decide they want to buy it. The interface is highly user-friendly. It doesn't flip anybody off. It's great.

The thing is, games like Children of Mana didn't pass through this barrier. From a couple minutes of playing, people were able to decide, "This is boring." "The story makes no sense." "It's just very, extremely thinly plotted dungeon hacking with no real gameplay hooks." (Maybe that's what they thought, I don't know.) Either way -- it didn't pass the test. It sold tens of thousands, and then a few hundreds of thousands, to people who remembered the name of the series. And then that was it.

Final Fantasy III will sell more, though only because -- duh -- its name is dozens of times more powerful.

So yeah -- I wholly believe the DS is important as videogames themselves to the future of videogame sales in Japan. In a weird little way, the flood of new franchises running rampant all over the place might even end up benefitting Xbox 360 in the long run -- people do want new games, whether they've ever played games or not. Nintendo needs to only point at recent sales statistics, and allude to the possibility that the three million people playing Animal Crossing might not contain anyone who bought, say, Final Fantasy XII.

So yeah, suffice it to say, I find a lot of faults with the "Ridge Racer 7," "Tekken 6," "Final Fantasy XIII" mentality of the PS3! Sooner or later, with all these new people getting into videogames and spilling over from the DS onto the Wii and then from the Wii onto the PS3 or Xbox 360, numbers like "6" and "7" are just going to look immediately off-putting. In this world where three million is the new million, the whole bread-and-butter "MAKE TEH SEQUELZ" tactic is going to go down the drain real quick.

It's going to be fabulous!
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GigaMach



Posts: 285

PostPosted: Mon Sep 11, 2006 12:50 am    Post subject:

I got an advanced copy of KOF 2006, and I must say that froth is demanded.

For those of you who haven't imported or read about the import (all 6 of you who are still interested in this game) I'll tell you...it rules on so many levels.

First off, there is an EXTENSIVE story mode for each of the initially available characters. That means, lots of interactions that draw on the history of KOF, long scripted story set-ups at the beginning of story mode, and long, better than they should be probably real-time endings when you beat the game. I'd have liked to have seen some good CG like the opening and credits sequence (very cool!) but I'm pretty pleased.

The characters all move much more like their 2D counterparts. No more floatiness.

The English VA's are tolerable, and directed well. The scripts are good, not SNKglishy, and acted as if the characters are in the same room for the most part. I actually really like Mignon's voice, and I HATE that cutesy character stuff. But, there's something endearing about her VA. I know. Weird.

The challenge modes are fun, and made all the more fun by the unlocking of characters and costumes.

Mr. Fucking Karate!

It's coming out for only $30! And it's a MUCH more well rounded game than the first Max Impact. MUCH.

Honestly, it's the most fun I've had with a KOF game in a while. I like XI, but this game oozes character. My opinion may change if XI comes out Stateside. I...kinda need the story mode to be into KOF. I know that says a lot about my opinion guage, but if you're like me (and Aderack0 you'll love KOF 2006/Max Impact 2

HOWEVER! I don't know if the official release comes with the Another Day DVD. I borrowed mine from work, and the DVD is not packed into the game case. So...
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Crazy Bacon Lips



Posts: 783

PostPosted: Mon Sep 11, 2006 7:11 am    Post subject:

108 wrote:

So yeah, 37.12 million copies versus 35.57 is really, really close. Either way, yeah, they're selling a hell of a lot of games worldwide. Another five years and two sequels and they'll be able to brag about having sold 100 million copies worldwide.


Factor in population differences if you want to figure out average popularity.

If every copy of a Pokemon game sold in Japan is given to one unique person, then about 1/3 people possess a Pokemon game. For the United States, that same Pokemon to people ratio equals 1/12.
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FortNinety



Posts: 4591

PostPosted: Mon Sep 11, 2006 7:23 am    Post subject:

aderack wrote:
Scurge Hive looks pretty awesome. Like a knock-off of Landstalker made by Capcom.


Hey Nullsleep, is this the game that virt did the music too?
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Pijaibros



Posts: 968

PostPosted: Mon Sep 11, 2006 7:41 am    Post subject:

GigaMach wrote:
KOF Gushing

Mr. Fucking Karate!

It's coming out for only $30!


Yeah, I'm fucking sold right there.

It's so cheap that I can probably trade in the other KOF games I have and pick this up from Gamestop along with one or two other titles.

I know GS/EB is doing a trade 3 get $10 more credit thing this month, so yeah. That will be the plan.
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another god



Posts: 1629

PostPosted: Mon Sep 11, 2006 8:34 am    Post subject:

I never got to play the original MI, but MI2 is pretty swell. The copy I've been playing is in Japanese, so I can't tell so much about an extensive storymode, but there is a lot of character to character dialogue and at least one mid game cutscene and one ending for each character.

It feels really good to play, though. It pretty much is a "2D" fighter in the sense that it's quick and the combos are mostly fast. The neat thing about it, though, is that it blends in some of the simple fun things from 3D fighters - simple dial-a-combos, wall juggles, side stepping. At first it was fun connecting one of the DACs and then cancelling to a special or a super, but it's starting to feel a little same-y. I do like the parry manuevers, though. I wish they were easier to pull off consecutively, but I also have a hard-on for SC2 style guard impacts, so i guess some of you might not be bothered!

The real test for this game is to see if I can get my 3D fighter friends to want to play this one, too. The super fast button pressing seems pretty esoteric to them. It definitely isn't paced like Virtua Fighter or Soul Calibur. But it sure is flashy - and pulling off a super combo may or may not pull them in...

Oh - sidenote - the game needs to understand the 3D camera better. Spinning around the characters after a super combo win is just plain dumb. On top of making me dizzy, it makes them seem like they're totally awestruck by 3D - which is so 1990s.
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dhex



Posts: 2963

PostPosted: Mon Sep 11, 2006 8:53 am    Post subject:

dark messiah of might and magic? terrible name, but the demo has promise that's promising.
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LegatoB



Posts: 1546

PostPosted: Mon Sep 11, 2006 9:33 am    Post subject:

dhex wrote:
dark messiah of might and magic? terrible name, but the demo has promise that's promising.

I just hope the environments in the game don't all have that "hey guys, look what cool shit we can with physics and walls covered in spikes" feel to them. It has potential for bitchin' multiplayer duels, though. Kicking dumb orcs into spiked walls repeatedly is pretty boring, but kicking your BUDDY into spiked walls repeatedly sounds like a goddamn party.

Also, MI2 for $30 = sold.
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dhex



Posts: 2963

PostPosted: Mon Sep 11, 2006 10:06 am    Post subject:

yeah, it needs polish. but i have to say i was pleasantly surprised when a guard in the demo grabbed me and threw me off a ledge. that's classy.

i figure these sorts of things are baby steps, kinda, towards an insane future five years from now when physics cards are standard and gameplay is enhanced, rather than bullet-pointed, by the interaction of objects and the environment.
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LegatoB



Posts: 1546

PostPosted: Mon Sep 11, 2006 10:11 am    Post subject:

...The guards could fight back beyond token sword swings? Holy shit!

Is this the Steam demo? Did they improve it since the stand-alone one, or what?
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Rud13



Posts: 3277

PostPosted: Mon Sep 11, 2006 10:12 am    Post subject:

The Wii.
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dhex



Posts: 2963

PostPosted: Mon Sep 11, 2006 10:16 am    Post subject:

...The guards could fight back beyond token sword swings? Holy shit!

Is this the Steam demo? Did they improve it since the stand-alone one, or what?


yeah, guards threw shit at me and everything. and kicked/tried to disarm. i think one of them may have taken a shot at me with an arrow as well. traps were set off, like in oblivion, but the steam engine is just nicer than oblivion's in that regard.

also, kicking people off of high platforms is great and needs to be done in more first person games.

i played the steam demo; i had not tried it beforehand. it kinda sold me on the game, or at least thinking kindly of it. since i'm at a loss for gift ideas, and my family still demands gift ideas from me and won't send money to the institute for justice or whatever, it's tentatively on my mithras list.

somewhat related: fear pc expansion hits soon. i am jazzed for more slow motion kung fu through a glass window action.
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LegatoB



Posts: 1546

PostPosted: Mon Sep 11, 2006 11:09 am    Post subject:

Hmm. Interesting. One of the big things that soured me on the stand-alone demo (aside from it being about ten minutes long not counting the tutorial) was that the enemies didn't really DO anything with the somewhat gimmicky environment. Sure, YOU could drop barrels and shit on them by smashing the planks holding them up, and sure, YOU can arrow a rope in half and send a big ass bundle of wood slamming into the wooden platform hanging over the cliff, shattering it and sending a poor orc or two to their doom, but the enemies just kinda sat there and swung their swords at me. Maybe I'll download the Steam version and give it another look.

Either way, this will hopefully make for bitchin' deathmatches.
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antitype



Posts: 1148

PostPosted: Mon Sep 11, 2006 11:31 am    Post subject:

Anything further about a UK release for Mother 3?
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FortNinety



Posts: 4591

PostPosted: Mon Sep 11, 2006 12:36 pm    Post subject:

I believe that was always a hoax.
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Monkeyman1138



Posts: 15

PostPosted: Tue Sep 12, 2006 2:26 pm    Post subject:

[quote="mechanori"]
Baron Patsy wrote:
And Contact!!...

EDIT: Except both were pushed back.... and Contact to 10/10

Why has Contact been pushed back?
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Tim



Posts: 169

PostPosted: Tue Sep 12, 2006 5:58 pm    Post subject: Re: The Pending Release Thread

aderack wrote:
This is the thread to point out and dwell on games that are going to come out within the next month or so. Without a thread like this, we might all miss games like Cooking Mama. And we wouldn't want to do that!


Speaking of Cooking Mama, I've had the Japan version for a while and it's really fun! It's not even really hard, just relaxing. It's one of those games you can pick up and play for a few minutes while waiting at the usual places we have to wait in.

I actually had no idea this was coming out here. It would have made a great present for my friend's daughter but instead I got her Super Princess Peach and Sonic. Not that there's anything wrong with that.
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mechanori



Posts: 623

PostPosted: Tue Sep 12, 2006 7:02 pm    Post subject:

Monkeyman1138 wrote:
mechanori wrote:
And Contact!!...

EDIT: Except both were pushed back.... and Contact to 10/10

Why has Contact been pushed back?


I don't know, but I was already pissed when they pushed it back from early August. At least the website is awesome.
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FocusRambo



Posts: 829

PostPosted: Tue Sep 12, 2006 9:04 pm    Post subject:

I plan on picking up Megaman ZX tomorrow.

So! I'm excited.
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aderack



Posts: 5018

PostPosted: Wed Sep 13, 2006 3:11 am    Post subject:

So Metal Slug 6 PS2 is out now. That's probably worth mentioning.
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Brock



Posts: 421

PostPosted: Wed Sep 13, 2006 4:51 am    Post subject:

FocusRambo wrote:
I plan on picking up Megaman ZX tomorrow.

So! I'm excited.


I've been thinking about doing this, too! That, and Cooking Mama. I guess with classes going on these releases sort of snuck up on me.

What's the word on Chulip? I guess that's still coming out, though I'm not crossing my fingers.
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