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Anime Games in America that aren't RPGs.
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Scratchmonkey



Posts: 2229

PostPosted: Tue Nov 08, 2005 11:19 pm    Post subject:

King of Fighters.
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BalbanesBeoulve



Posts: 2126

PostPosted: Wed Nov 09, 2005 12:32 am    Post subject:

DavidDurica wrote:
The new Bebop game seems less wretched than the old Japanese-only one.


Oh hells yes. I didn't know this was getting a US release. but apparently it is
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George



Posts: 1656

PostPosted: Wed Nov 09, 2005 10:53 am    Post subject:

DavidDurica wrote:
I wasn't that keen on the Fed vs Zeon line of games. They just seemed very generic.

The Fed vs Zeon games are much better than most Gundam games because they're made by an actual developer, Capcom.
DavidDurica wrote:

The Genesis got Mazin Saga: Mutant Fighter, based on the post-apocolyptic, armor-looking Mazinger Z spin-off Go Nagai came up with for the American market.


Woah woah woah. Is this any good? Go Nagai is my hero, and I don't think there's even an anime of this.
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Dark Age Iron Savior



Posts: 3148

PostPosted: Wed Nov 09, 2005 11:14 am    Post subject:

This isn't really to do with this thread, but I found out a while ago that the plot or dialogue or SOMETHING of Neo Hunter (which is kind of remotely and not really a Snatcher clone done up "Western anime" style) was done by Orson Scott Card, whomp I've never read anything by.
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KonamiCode



Posts: 88

PostPosted: Wed Nov 09, 2005 11:34 am    Post subject:

Crimson Tears, that Spike?-developed, Capcom-published game that was basically a dungeon crawling beat'em up.

It was...kinda unremarkable. I got a very strong Bubblegum Crisis vibe from it, but it wasn't really as intriguing as the old-school BGC world was to me.
Sure, it was just Blade Runner with CUTE ANIME GRAFIX but hey, I liked it.
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newave



Posts: 616

PostPosted: Wed Nov 09, 2005 1:22 pm    Post subject:

But in Scrambled Valkyrie you fight a giant alien space baby for the final boss.....no American Robotech game features that!

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the vinculum gate



Posts: 2868

PostPosted: Wed Nov 09, 2005 1:26 pm    Post subject:

that gundam wing fighter for the snes is not the worst game ever made
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DavidDurica



Posts: 367

PostPosted: Wed Nov 09, 2005 1:38 pm    Post subject:

George wrote:
The Fed vs Zeon games are much better than most Gundam games because they're made by an actual developer, Capcom.

Meh. They had very little difference in the "feel" I got piloting any specific suit. I like my stuff a bit crunchier towards sim-itry in mecha piloting. I had high expectations going in, although I _did_ like the hell out of the level set in Jaburo with that Solidery Song going. It was by people looking to make a fun robot game, and I was looking to realize the sad fanboy dreams proposed by my Zeonic keychain and dog tags. If I want arcade-style robot fighting, there's always Virtual On.
Woah woah woah. Is this any good? Go Nagai is my hero, and I don't think there's even an anime of this.

Better than the SFC Mazinger Z game, but so is open root canal work. It plays very similar to Streets of Rage, then goes to a huge 1-on-1 boss battle. Sort of a proto-Battle Assault 2 feel. The comic this was based on was made by Nagai for a US audience in the early 90s. Feels very Heavy Metal. In a good way. The Dynamic Production that needs to be animated is Mazinger 1901, done as hyper-realistic CG.
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coin approved



Posts: 20

PostPosted: Wed Nov 09, 2005 4:13 pm    Post subject:

Tech Romancer. Some people involved in the Macross series were involved in making this game and it was published by Capcom. The game feels like a mecha doujinshi with a professional budget and the Dreamcast port is loaded with tons of extras. Heck, the attract mode already emulates the opening of an anime.

I'd also recommend Hanagumi Taisen Columns. The second one. I'm not too sure of the first.

And speaking of Virtual On, I'm forced to get an Xbox 360 because of Senko no Ronde.
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George



Posts: 1656

PostPosted: Wed Nov 09, 2005 7:15 pm    Post subject:

Actually, Macross creator Shoji Kawamori didn't just do Tech Romancer, he also did the designs for the Armored Core series.

DavidDurica wrote:
George wrote:
The Fed vs Zeon games are much better than most Gundam games because they're made by an actual developer, Capcom.

If I want arcade-style robot fighting, there's always Virtual On.

Well yeah. It's basically Virtual On with mobile suits, but at least it's competently made unlike the first two PS2 Gundam games (G-Saviour and Journey to Jaburo).
DavidDurica wrote:

Woah woah woah. Is this any good? Go Nagai is my hero, and I don't think there's even an anime of this.

The comic this was based on was made by Nagai for a US audience in the early 90s. Feels very Heavy Metal. In a good way. The Dynamic Production that needs to be animated is Mazinger 1901, done as hyper-realistic CG.[/quote]

Damn, how do you know about all these Go Nagai manga? I've never heard of either Mazin Saga or Mazinger 1901, as almost every American Go Nagai site is some crappy geocities page about how Mazinger is kewl or something. It seems like America is the one country in the world that doesn't love Go Nagai, and it's a crying shame.

Go Nagai in hyper-realistic CG though - how would that work? I've really never cared for CG outside of Macross Zero.
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Sub



Posts: 696

PostPosted: Wed Nov 09, 2005 7:57 pm    Post subject:

I could be wrong here, but I think Mazinger 1901 exists only in figure form.



See? It's a natural for CG.

ON SUBJECT: This is the Super Robot Wars game I'd make

SUPER ROBOT WARS: THE AC
<i>SHOUTING BATTLE</i>

One button, the size of the panel, labeled only "GO!" and a mic.

The announcer says "READY, GO!" and you hit the button as hard as you can and scream your robot's attacks at the top of your lungs. The guy who hits the hardest and screams the loudest does the most damage. This is an extremely well thought out game design document and I expect mail from Banpresto within the hour.
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George



Posts: 1656

PostPosted: Wed Nov 09, 2005 9:55 pm    Post subject:

Why not make an actual DS Getter Robo game? It would be so sick. Dodge enemy attacks with the control pad, then shout GETTA BEAMU!!!! and touch the enemies you want to destroy. Obviously, damage would be based on how loud you shouted. Then you'd shout CHANGE! GETTA TWO! and you'd have to guide Getter One and Three into Getter Two with the stylus, being careful not to go too fast (you'd cause damage to yourself) or too slow (you'd get shot down).

The problem is, most good anime games are made by Treasure. And they only make games based on shitty anime.
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Dark Age Iron Savior



Posts: 3148

PostPosted: Wed Nov 09, 2005 10:11 pm    Post subject:

George wrote:
The problem is, most good anime games are made by Treasure. And they only make games based on shitty anime.


Yu Yu Hakusho, Hajime no Ippo and Astro Boy are "shitty anime"?
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DavidDurica



Posts: 367

PostPosted: Thu Nov 10, 2005 1:28 am    Post subject:

George wrote:

Well yeah. It's basically Virtual On with mobile suits, but at least it's competently made unlike the first two PS2 Gundam games (G-Saviour and Journey to Jaburo).

Thank god. The only redeeming features of those is seeing the re-animated scenes from First.

Damn, how do you know about all these Go Nagai manga? I've never heard of either Mazin Saga or Mazinger 1901, as almost every American Go Nagai site is some crappy geocities page about how Mazinger is kewl or something. It seems like America is the one country in the world that doesn't love Go Nagai, and it's a crying shame.

Cause I'm fucking awesome, that's why! Actually, I don't know a whole lot about Go Nagai, but I know some stuff. I've also been very lucky at getting Go Nagai stuff for a song at cons. Like, I got the first three of the Verotik(or however they spelled it) run of Devilman for free. You might want to try hanging out in 4chan's mecha board. There's a lot of Super Robot fans there.

Go Nagai in hyper-realistic CG though - how would that work? I've really never cared for CG outside of Macross Zero.

Well, now you've seen it. How can you _not_ want to see that CG, all steamPAAAAANCHI!!!!!!!! style.

Yu Yu Hakusho
Yes
Hajime no Ippo
It was good when they called it "Ashita no Joe"
Astro Boy
The recent series was prettty awful.

It would be so sick. Dodge enemy attacks with the control pad, then shout GETTA BEAMU!!!!

That wins the internet.
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George



Posts: 1656

PostPosted: Thu Nov 10, 2005 2:54 am    Post subject:

Dark Age Iron Savior wrote:
George wrote:
The problem is, most good anime games are made by Treasure. And they only make games based on shitty anime.


Yu Yu Hakusho, Hajime no Ippo and Astro Boy are "shitty anime"?


I forgot about Astroboy and Hajime no Ippo (though as DavidDurica said, Ashita no Joe was more of a classic, and Astroboy:TOF's story was written by Sega). What I meant is that they tend to do the current, popular shounen fighting anime rather than something a bit more lasting - Yu Yu Hakusho, Dragon Drive, and Bleach, are all examples of this.
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