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chosun
Posts: 288
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Posted: Mon Nov 13, 2006 11:31 am Post subject: |
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loved Space Quest deaths!
I know we've had a billion Dragon Quarter threads but I don't remember anyone mentioning this:
run up the D-Counter to 100%, then choose The End instead of SOL restart. you get a rather painful-looking scene, which also ties in to part of the ending.
also the general idea of getting Game Over in that game being crazy to begin with. such as getting new story scenes depending on how many times you complete or restart your file. |
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chompers po pable
Posts: 325
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Posted: Mon Nov 13, 2006 11:39 am Post subject: |
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Karoshi wrote:
Someone 'splain this to me then: what is the significance of being dragged away in Silent Hill 3's Game Over screen?
it's an easter egg. just something cool that randomly happens when (if) you die. |
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Pijaibros
Posts: 968
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Posted: Mon Nov 13, 2006 12:09 pm Post subject: |
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You know I've always been very fond of the older beat em ups Game Over screens.
The easiest ones to remember are the ones from Final Fight (with the third one being particularly awesome since it has a spike press) and arcade Ninja Gaiden. In the first Final Fight, you are tied to a chair while futily trying to blow out the stick of dynamite. While Damnd is laughing in the background.
Ninja Gaiden Arcade probably is the most vivid continue screen I can think of since it features you tied up while a saw is lowered onto your torso while the clock ticks down and you desperately try to wqiggle free. It doesn't help that there are demons wathcing you maniacally during those 10 seconds.
I always felt like shit for not continuing as the saw cuts into you and the screen becomes red.
More games need that sense of emergency. |
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boojiboy7
Posts: 1104
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Posted: Mon Nov 13, 2006 12:22 pm Post subject: |
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| My favorite game over screen is actually dynasty warriors 4, just for the cock rock guitar riff, to which a friend and I always end up singing "Oh my god dude you fucking suuuuuuuck...". |
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Karoshi
Posts: 968
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Posted: Mon Nov 13, 2006 12:42 pm Post subject: |
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I always felt there was some thematic connection between Final Fight's timebomb and Street Fighter's continue time bomb.
And why hasn't anyone mentioned Dragon's Lair up in here? |
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Levi
Posts: 41
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Posted: Mon Nov 13, 2006 12:44 pm Post subject: |
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Karoshi wrote:
Someone 'splain this to me then: what is the significance of being dragged away in Silent Hill 3's Game Over screen?
Valtiel is like Lord British... |
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Karoshi
Posts: 968
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Posted: Mon Nov 13, 2006 12:48 pm Post subject: |
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Levi wrote:
Karoshi wrote:
Someone 'splain this to me then: what is the significance of being dragged away in Silent Hill 3's Game Over screen?
Valtiel is like Lord British...
I dig it.
That's . . . really significant considering the end boss fight, and it's apperances throughout the game. |
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ReroRero
Posts: 2148
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Posted: Mon Nov 13, 2006 2:55 pm Post subject: |
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Levi
Posts: 41
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Posted: Mon Nov 13, 2006 5:38 pm Post subject: |
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| That's a win, gentlemen. |
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firenze
Posts: 654
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Posted: Mon Nov 13, 2006 6:06 pm Post subject: |
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| You have been eaten by a grue. |
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ReroRero
Posts: 2148
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Posted: Mon Nov 13, 2006 6:19 pm Post subject: |
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| Could have sworn it was a yeti. |
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RobotRocker
Posts: 297
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Posted: Tue Nov 14, 2006 3:53 am Post subject: |
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| Fucking Yeti's. Fucking Ski Free scaring the bejesus out of me when I was a kid. |
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Tim
Posts: 169
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Clueless Gamer
Posts: 19
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inmatarian
Posts: 338
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Posted: Tue Nov 14, 2006 3:36 pm Post subject: |
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Some of those death animations were great.
They had quite a lot that would show this kind of ironic image. |
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