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Video Game Packaging First?
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duomo



Posts: 9

PostPosted: Sun Nov 19, 2006 12:33 pm    Post subject: Video Game Packaging First?



Is this the first case of a game having the system's controller as part of the box art (not just in the corner or being part of the standard box design)?
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Koji



Posts: 571

PostPosted: Sun Nov 19, 2006 1:21 pm    Post subject:

How about the numerous DS boxes that feature the stylus?

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aderack



Posts: 5018

PostPosted: Sun Nov 19, 2006 1:23 pm    Post subject:

I'd totally like to see a cover sleeve for Street Fighter II: SCE for the Genesis with Ryu pounding on a six-button controller, brow knotted, teeth bared.
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mechanori



Posts: 623

PostPosted: Sun Nov 19, 2006 1:38 pm    Post subject:

This doesn't have to do with boxart, exactly, but what about Pokemon?

You're playing the game, wandering around this huge world where trainers see you and challenge you to pokemon fights, where pokemon attack you randomly in tall grass, where people don't play pokemon such much as a they live it. You walk into a pokemon center, and there are two kids standing next to eachother, holding gameboys, a link cable between them, discussing how they're trading with eachother.

That one sprite marred what was otherwise a completely cohesive world.
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Quick Shot II Turbo



Posts: 468

PostPosted: Sun Nov 19, 2006 1:39 pm    Post subject:

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Koji



Posts: 571

PostPosted: Sun Nov 19, 2006 2:05 pm    Post subject:

Mechanori, you're not postmodern enough. :(
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vision



Posts: 472

PostPosted: Sun Nov 19, 2006 2:12 pm    Post subject:

These days kids are breaking their fourth walls at an earlier age, before they even unwrap their games. ;_;
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SignOfZeta



Posts: 46

PostPosted: Sun Nov 19, 2006 2:18 pm    Post subject: Re: Video Game Packaging First?

duomo wrote:


Is this the first case of a game having the system's controller as part of the box art (not just in the corner or being part of the standard box design)?


Not even close. Its probably been done several hundred times.
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hebereke



Posts: 26

PostPosted: Sun Nov 19, 2006 5:40 pm    Post subject:

how about featuring the system itself?
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TOLLMASTER



Posts: 1977

PostPosted: Sun Nov 19, 2006 5:42 pm    Post subject:

Where does Captain N fit into all this?
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BalbanesBeoulve



Posts: 2126

PostPosted: Sun Nov 19, 2006 5:43 pm    Post subject:

mechanori wrote:
This doesn't have to do with boxart, exactly, but what about Pokemon?

You're playing the game, wandering around this huge world where trainers see you and challenge you to pokemon fights, where pokemon attack you randomly in tall grass, where people don't play pokemon such much as a they live it. You walk into a pokemon center, and there are two kids standing next to eachother, holding gameboys, a link cable between them, discussing how they're trading with eachother.

That one sprite marred what was otherwise a completely cohesive world.


No, see, those were pokedexes.
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ModNarco



Posts: 274

PostPosted: Tue Nov 21, 2006 7:14 am    Post subject:

BalbanesBeoulve wrote:
mechanori wrote:
This doesn't have to do with boxart, exactly, but what about Pokemon?

You're playing the game, wandering around this huge world where trainers see you and challenge you to pokemon fights, where pokemon attack you randomly in tall grass, where people don't play pokemon such much as a they live it. You walk into a pokemon center, and there are two kids standing next to eachother, holding gameboys, a link cable between them, discussing how they're trading with eachother.

That one sprite marred what was otherwise a completely cohesive world.


No, see, those were pokedexes.

Nnnnnnneeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrddddddddd!!!
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Legal Step



Posts: 1030

PostPosted: Tue Nov 21, 2006 9:18 am    Post subject:

That Monkeyball cover would be better if the monkey was flinging crap at Sonic.
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internisus



Posts: 961

PostPosted: Tue Nov 21, 2006 9:24 am    Post subject:

Has anyone mentioned Trace Memory yet? Or am I missing the point?
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