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TOLLMASTER
Posts: 1977
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Posted: Mon Nov 20, 2006 6:23 pm Post subject: GUNDAM GAME QUESTION (Normals need not apply) |
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1. What is considered to be the "best" of the English Gundam PS2 action games? I've heard the most positive things about Gundam vs Zeta Gundam and Encounters in Space, but I'd prefer the hardcore action game fan's opinion as opposed to "game reviewer caught in the headlights"'s take on a genre he doesn't understand in an anime series he never saw.
2. Pokemon Mystery Dungeon is perfect proof that an SD Gundam/Super Robot Wars dungeon hack by Chunsoft could, and should, be made. No one wants to be the fucking Chocobo or the fat dudes from Dragon Quest games.
I would suggest a Legend of Mana themed dungeon crawler, but I guess that's already what it is? Same with Shin Megami Tensei, I guess. |
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TOLLMASTER
Posts: 1977
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Posted: Tue Nov 21, 2006 5:58 am Post subject: |
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| c'mon guys i know none of you are normal you can reply :-( |
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Cacophanus
Posts: 28
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George
Posts: 1656
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Posted: Tue Nov 21, 2006 2:18 pm Post subject: |
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Capcom's Gundam games (Federation vs Zeon and Gundam vs Zeta Gundam) are fun. The final PS2 Gundam game mentioned in that article sounds interesting, if you'll willing to import.
Japan makes as many One Year War games as the US makes World War II games. Ironically, the OYW was meant to be a sci fi version of WWII, which is why there are so many references to pacific islands and Nazis. |
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TOLLMASTER
Posts: 1977
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Posted: Tue Nov 21, 2006 7:56 pm Post subject: |
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Cacophanus wrote:
http://www.gamesetwatch.com/2006/11/column_robotochan_gundammit_1.php
:D
I can't thank you enough for that article, and your Youtube uploads. Ever since LegatoB on these forums showed me a video from ACE2, I've been interested in the Gundam action games. Mostly because of the way that flight works, which really boggled my mind at first, but later on because I could actually see those systems clicking together and working. It's an intense desire to see how those game systems work that makes me so curious. That, and the concept of a Ball getting into a fight with a Byg-Zam.
I might ignore Zeonic Front for a while, though. Certainly not due to lack of interest, but it seems to me that the game works so well because it's a reversal of concept. Piloting a Gundam is a totally different experience than a Zaku, and I don't want to get spoiled. Besides, the idea of piloting a Zaku scares me as much as it delights me. |
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Sub
Posts: 696
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Posted: Tue Nov 21, 2006 8:38 pm Post subject: |
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Namco's Gundam is pretty good for being four hours long. Luckily you can get it for ten bucks now, so it's actually a worthwhile purchase.
(also the lalah scene is SO NGJ man) |
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TOLLMASTER
Posts: 1977
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Posted: Wed Nov 22, 2006 2:17 pm Post subject: |
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Sub wrote:
Namco's Gundam is pretty good for being four hours long. Luckily you can get it for ten bucks now, so it's actually a worthwhile purchase.
(also the lalah scene is SO NGJ man)
Man, Lalah transcends NGJ. For kid's animation, a scene that combines tragic loss, the human conflict of rationality over spirtuality, and a guy who wears a mask who only likes having sex with little girls is surprising. |
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Cacophanus
Posts: 28
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Posted: Wed Nov 22, 2006 3:21 pm Post subject: |
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TOLLMASTER wrote:
I can't thank you enough for that article, and your Youtube uploads. Ever since LegatoB on these forums showed me a video from ACE2, I've been interested in the Gundam action games. Mostly because of the way that flight works, which really boggled my mind at first, but later on because I could actually see those systems clicking together and working. It's an intense desire to see how those game systems work that makes me so curious. That, and the concept of a Ball getting into a fight with a Byg-Zam.
I might ignore Zeonic Front for a while, though. Certainly not due to lack of interest, but it seems to me that the game works so well because it's a reversal of concept. Piloting a Gundam is a totally different experience than a Zaku, and I don't want to get spoiled. Besides, the idea of piloting a Zaku scares me as much as it delights me.
You highlight a pertinent point about mecha gaming; developers interpret mecha in very different ways. This is mostly due to the fact that they have no real world allegory to base their designs on, this makes the games inherently innovative. Take Sandlot for example, they approach mecha as giant objects and make great effort to emphasise the sense of scale. Whereas From Software think that mecha are customisable machines and gear half the game around creating your own avatar. Gundam games are especially fascinating because the host work goes to great lengths to display how combat works and mobile suits move. The onus there is to recreate that as faithfully as possible. |
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Sub
Posts: 696
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Posted: Wed Nov 22, 2006 3:27 pm Post subject: |
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| And that's why I think mecha games are so interesting! What we see when we watch a giant robot cartoon is actually completely subjective, and when you see different developers attempt to translate that into a videogame you get completely different products. SRW is grand, theatrical, and kind of detached. The Gundam side-story games are sort of gritty and personal, Virtual On makes them these light, zippy things. Every time you see someone take on the concept it becomes completely different. I think you'd need to hook someone up to a machine that measures HARD WORK AND GUTS to make a truly proper super robot videogame. |
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James
Posts: 1735
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Posted: Wed Nov 22, 2006 4:04 pm Post subject: |
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| posting in crack smoking, cyber stalking mentalist thread |
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LegatoB
Posts: 1546
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Posted: Wed Nov 22, 2006 4:19 pm Post subject: |
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| hi Sonic fanboy |
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James
Posts: 1735
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Posted: Wed Nov 22, 2006 4:38 pm Post subject: |
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LegatoB wrote:
hi Sonic fanboy
I prefer to think of it as "atrocity tourism"
Posting in cyberbullies thread |
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LegatoB
Posts: 1546
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Posted: Wed Nov 22, 2006 4:42 pm Post subject: |
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James wrote:
I prefer to think of it as "atrocity tourism"
I'm filing that one away for later use. |
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Sub
Posts: 696
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Posted: Wed Nov 22, 2006 4:52 pm Post subject: |
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| you guys now nobody will talk to me about how in the future we will have games where players compete (as gunbuster) to see who can jump kick through more planets |
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James
Posts: 1735
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Posted: Wed Nov 22, 2006 4:53 pm Post subject: |
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Sub wrote:
you guys now nobody will talk to me about how in the future we will have games where players compete (as gunbuster) to see who can jump kick through more planets
Man, Smoke already topped that shit in Mortal Kombat 3 |
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TOLLMASTER
Posts: 1977
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Posted: Wed Nov 22, 2006 6:56 pm Post subject: |
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Cacophanus wrote:
TOLLMASTER wrote:
I can't thank you enough for that article, and your Youtube uploads. Ever since LegatoB on these forums showed me a video from ACE2, I've been interested in the Gundam action games. Mostly because of the way that flight works, which really boggled my mind at first, but later on because I could actually see those systems clicking together and working. It's an intense desire to see how those game systems work that makes me so curious. That, and the concept of a Ball getting into a fight with a Byg-Zam.
I might ignore Zeonic Front for a while, though. Certainly not due to lack of interest, but it seems to me that the game works so well because it's a reversal of concept. Piloting a Gundam is a totally different experience than a Zaku, and I don't want to get spoiled. Besides, the idea of piloting a Zaku scares me as much as it delights me.
You highlight a pertinent point about mecha gaming; developers interpret mecha in very different ways. This is mostly due to the fact that they have no real world allegory to base their designs on, this makes the games inherently innovative. Take Sandlot for example, they approach mecha as giant objects and make great effort to emphasise the sense of scale. Whereas From Software think that mecha are customisable machines and gear half the game around creating your own avatar. Gundam games are especially fascinating because the host work goes to great lengths to display how combat works and mobile suits move. The onus there is to recreate that as faithfully as possible.
Yes. I may have mentioned before that my first mecha game was Mechwarrior 2, and thus for me, the natural order of things is to see mecha as very heavy, very slow, customizable weapons. Which is kind of why I was so attracted to Robot Alchemic Drive, and why I avoided Armored Core and the Gundam games. In fact, I didn't even really appreciate most giant robot anime until I actually saw the original Mobile Suit Gundam and the UC side story animes, and started to understand what those animes (and thus the video games that they inspired) were trying to accomplish.
I see a giant robot flying, and it doesn't make sense to me, because conventional physics, and my sense that giant robots should be plodding, heavy hulks, makes it seem impossible. But the way the Gundams and such fly in the action games is done as a compromise between believability and the demands of good gameplay, and something fairly unique arises from that compromise.
I had kind of an epiphany while playing Gungriffon Blaze, where I asked "why does this machine move so fast?" And then, I understood. |
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