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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Wed Sep 02, 2009 7:22 am Post subject: Sakura Note, the next DS game from the Contact guy |
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no, not Suda 51. But this is probably the game he mentioned that would be Contact 2.
http://www.siliconera.com/2009/08/30/marvelous-announces-sakura-note-for-ds/
http://www.siliconera.com/2009/09/01/sakura-note-a-tear-collecting-everyday-fantasy/
http://www.mmv.co.jp/special/game/ds/sakuranote/sp_tokuten.shtml
| sawtooth wrote: |
| All I do is make a game about shooting viscous negroes |
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Cycle just call him badass

Joined: 05 Dec 2006
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eskaibo

Joined: 26 Jul 2008 Location: Moomin, why, why
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Posted: Wed Sep 02, 2009 8:43 am |
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Whoa, that Deltora Quest game is based on a series of Australian children's fantasy novels.
I didn't know that people overseas knew about it! _________________
♪ x x x ♫ x x x ♫ x ♫ ♫ |
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cake
Joined: 11 Aug 2009
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Posted: Wed Sep 02, 2009 9:18 am |
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| I stopped playing Contact after a couple of hours. It seemed to have some nice ideas but wasn't much fun to play, and the plot was pretty disturbing. I guess at least it left an impression, and Sakura Note looks like it might be concentrating more on plot than gameplay. |
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monaco

Joined: 11 Jun 2007 Location: metrosexual, metrovania
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Posted: Wed Sep 02, 2009 9:28 am |
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| i wonder if the ninten triplets in the video are just a coincidence. |
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eric_c

Joined: 06 Dec 2008
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Posted: Wed Sep 02, 2009 12:05 pm |
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Contact's combat system reminded me a lot of MMORPG combat -- i actually enjoyed it, maybe because the idea was so odd for JRPG.
i'm really looking forward to Sakura Note. i doubt anyone will localize it, though! (prove me wrong, publishers!) i'm still waiting for U.S. versions of similar games like Afterschool Boy and the Boku no Natsuyasumi series. _________________ Tiny Cartridge |
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skelethulu

Joined: 05 Dec 2006 Location: MODOKILF
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Posted: Wed Sep 02, 2009 2:38 pm |
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ok so that Sakura Note trailer made me remember a time when I was young Japanese boy EXCEPT I NEVER WAS
Also was that Ueno Park?
Man I really like the dog sprites in this game. |
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Wed Sep 02, 2009 10:22 pm |
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最後に、アメリカからのファンコメント(訳文までありがとう)へのお返事を。
(2009.09.01 お知らせ 「サクラノート」プロモーションムービー公開! へのコメント)
コメントありがとうございます。
このゲームは、日本独自の文化風習を多く取り入れています。
ですが、この作品が文化の違う世界のファンたちにどういう風に受け入れられるのか?
そこにとても興味があります。
ビジネスとして可能性があれば、僕らはローカライズを作るつもりです。
その時が来たら、このブログで速報としてお知らせします。
これからも、僕らとファンの皆さんとの間で、楽しいセッションが続くことを願っています。
(シャイニングソウル2も遊んでくれて、ありがとう)
ロボットによる翻訳:(Translation by robot:)
Thank you for the comment.
This game has taken a lot of Japanese original cultural manners.
However, to what wind is this work accepted by fans in the world where the culture is different?
It is interested there very much.
We will make localize if there is a possibility as a business.
We will inform you as a news flash by this blog when that time comes.
Hereafter, it wishes a happy session to continue between you and us of the fan.
(And thank you for play also of The Shining Seoul 2)
I'm not going to lie to you guys, this is exactly what I needed at the moment. |
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MOAI

Joined: 12 Jul 2008
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Posted: Thu Sep 03, 2009 12:12 am |
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I've been interested in Akira Ueda's work for a while now. Shining Soul II really is great (especially as a multiplayer game), and Contact is, uh, interesting at best (tedious at worst, which is usually combat). He's generally been involved in interesting RPG's; if I remember right his first credited game was Super Mario RPG. He also worked on Moon: Remix RPG Adventure, which is a legend in some circles and hasn't yet been translated (the fan translation has been stalled for a year now).
| monaco wrote: |
| i wonder if the ninten triplets in the video are just a coincidence. |
From his games, I kind of suspect that Akira Ueda's a Mother series fan, so you never know. _________________ PSN: theMOAI |
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Gironika

Joined: 05 Dec 2006 Location: The Arkbird
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Posted: Thu Sep 03, 2009 1:09 am |
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| Dark Age Iron Savior wrote: |
| (And thank you for play also of The Shining Seoul 2) |
Classy translation error in this sentence.
And awesome to see that someone still has enough time to answer a (supposedly?) foreign mail/blogpost. If this isn't the case, shame upon this excellent engrish answer. _________________
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Thu Sep 03, 2009 1:35 am |
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well, if we're talking about Japan, I am pretty foreign to there.
(the response was to a comment I made to the previous blog entry, which is why I felt so positive about it) |
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Tokyo Rude

Joined: 28 Mar 2007 Location: Redundant
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Posted: Thu Sep 03, 2009 3:08 am |
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Wonder what "session" means in Japanese.
Cool thread DAIS *thumbs up* |
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TORUMASUTA more like LOLmaster amirite

Joined: 05 Dec 2006 Location: united arab amirites
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Posted: Thu Sep 03, 2009 3:22 am |
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| I played a bit of Shining Soul II, based on a previous recommendation of DAIS, and didn't get too far in it. However, in a bit more than an hour of playtime it managed to impress me in the same way that no action RPG has in the years since Legend of Mana, which is incredible. The first time you die because TIME SPENT IN MENUS IS REAL TIME HOLY SHIT, or the first time the goblins you are on a quest to fuck up are seen to have conversations with each other that gives them quite a bit of character right before you kill every single one, are all memorable moments, which is something most games never get to start doing, nevermind in the first hour of play. |
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Quick Shot II Turbo

Joined: 05 Dec 2006 Location: ---
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Posted: Sat Sep 12, 2009 8:12 pm |
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Huh, so it was you who made that comment. I should've guessed it, I suppose. Feels nice not being the only person who is very excited for this.
I loved the overworld in Contact, mostly for being so abstract in their layout and design. Artistically, it was a really strange and interesting mixture of clean, detailed artwork and really crude 3D, plus the occasional weird place you ventured into. Sakura Note, from what I've seen, seems to be more bent towards lush and colorful settings, like 3D Square Enix in 2D. Which is all sorts of nice, too.
I also think it's a given that this will be localized; if not for the States, then at least for Europe via Rising Star. |
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firenze

Joined: 05 Dec 2006 Location: Bonus Round
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Posted: Mon Sep 14, 2009 5:06 pm Post subject: Re: Sakura Note, the next DS game from the Contact guy |
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| Dark Age Iron Savior wrote: |
| In the two Shining Soul games (SS1 - March 2002, SS2 - July 2003) , the player controls their character via the d-pad and attacks and uses items with A and B. It's a bit hard to compare the system to any other action RPG easily. |
I've always compared the Shining Soul battle system to Phantasy Star Online. There's a lot in common there, from the rhythmic chaining of attacks into short combos, holding a shoulder button to open your "quick select" menu to use items, the whole flow of battle with attacking, then moving to free space and "lining up" again for more attacks, etc.
To me it always seemed like the genesis of the Shining Soul concept was to do PSO in 2D with more of a fantasy style. Even the format of the levels is similar - small hub town with shops, restoration, etc. Then you go out into the battle zone, which consists of multiple maps topped off by a big boss fight (and even those fights really do feel like a 2D version of a fight that wouldn't at all be out of place in PSO).
Yes, Shining Soul has its own wrinkles, and the sequel expands even more. But it's definitely got a strong PSO influence there. People sometimes cite Diablo when explaining Shining Soul (not a bad way to get the point across either), but what was PSO really but a Sega-ed up 3D sci-fi version of Diablo?
| eric_c wrote: |
| Contact's combat system reminded me a lot of MMORPG combat -- i actually enjoyed it, maybe because the idea was so odd for JRPG. |
That's not too far off to me, and it's an interesting comment in light of my SS as PSO views... Ueda seems fond of co-opting battle systems from team based multiplayer hack-and-slash combat games (PSO, typical MMOs) and reworking them into a 2D single player focused experience. |
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eric_c

Joined: 06 Dec 2008
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Dark Age Iron Savior

Joined: 06 Dec 2006 Location: At the intersection of fantasy, reality and madness
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Posted: Tue Oct 13, 2009 2:24 am |
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you actually post stuff up at the tinycartridge blog? neat! that's very near if not at the absolute top of the list of sites I would be visiting if my own computer abuse didn't make it difficult to read pages that embed multiple videos. also at the top of the list of awesome blogs I would read if I actually remembered to.
also, although I'm not normally a big fan of themed blog designs, TC has one of the neatest bottom of the page back/next things I've ever seen, up there with cheesy little page-ender at UKR.
watching these videos now! or soon. thanks! |
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eric_c

Joined: 06 Dec 2008
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Posted: Wed Oct 14, 2009 2:25 am |
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thanks for the kind words! also glad you like that bit at the bottom of the page -- i dropped that in there on a whim, but it really is something more blogs should invest in. sorry the site's media-heavy pages aren't amenable with your setup.
oh, and here's another Japanese video that audio inc. forgot to mention on its front page. it's tucked away in one of the sub-pages, but gametrailers has it now. _________________ Tiny Cartridge |
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